English Only | All Blogs | Compact view | Full View
25 | 50 | 100

Marvel's Agents of S.H.I.E.L.D.: The Well

There may been been name checks for Clint Barton and Natasha Romanov last week, but ultimately The Hub just didn't feel as though anyone was trying.

In contrast, The Well started big - with a voice-over from Jemma Simmons (Elizabeth Henstridge) explaining about alien Asgardians being mistaken for gods etc - and Coulson's crew cleaning up the mess left behind in the wake of the climactic battle of Thor: The Dark World.

Here we saw S.H.I.E.L.D. doing its "thing" - cleaning up after an alien conflict and ensuring that dangerous, otherworldly technology doesn't fall into the wrong hands (where were the rest of The Avengers, by the way?)

Then once we were all comfortable with the idea of Asgardians the plot jumped sideways to Norway where a couple of hikers come upon an ancient Asgardian artifact buried inside a tree more than a thousand years earlier... [...]

Warlock's Journal Contest Voting

  The Warlock’s Journal Contest is over, so it is time for the voting to begin. Reading the Text The Warlock’s Journal is not always a precise source of information, and can often be contradictory. Thus, close reading of the text has revealed four entries that each claim to be the Prime version of the …

Continue reading »

Fleamarket Friday: A Fistful Of Kung Fu...

Osprey is on a bit of a roll at the moment with its ever-increasing range of wargames rules. The next one due out, in February, is A Fistful Of Kung Fu - inspired by high-octane Hong Kong cinema.
A Fistful of Kung Fu is set in a modern world walking a precarious line between the advances of next-generation technology and the tradition and mysticism of ancient cultures. Kung Fu schools face off in no-holds barred martial arts tournaments. Evil corporations hire hitmen and infiltrators to steal each other's secrets. Overworked SWAT teams respond to street-level gunfights between feuding Triad and Yakuza clans. Ancient artefacts are sought by hopping vampires and cyborgs alike, each seeking to harness the power of the Four Dragon Kings and control the world. Bullets, punches, kicks and throwing stars fly in slow motion as martial arts heroes and gun-wielding cops defeat enemy after enemy in [...]

Music -- Cabaret Voltaire, Photophobia

What do you want in a setting?

For those of you who either use pre-made settings, or like to use them as idea mines, I'm wondering what it is you like, or dislike, about published campaign settings?

For instance, my beloved World of Greyhawk has gone through many different published iterations. The original folio is still considered to be a masterpiece of almost Hemingwayesque brevity. A few pages of the broad outline of history, a paragraph or two of description for each nation (with a few notable exceptions), and a line or two for most geographical features. That 32 page folio book and those two [...]

Against the Giants: Session Eighty-Four

23rd Goodmonth, late afternoon

Further up in the mountains, the party come across a river spanned by an old bridge, and on the other side a warband of orcs settling down to make camp. The opportunity for surprise is quickly lost when Sidni charges across the bridge, skewering two orcs; and Pelmak the dwarven fury joins in the fun, cutting down a couple of orcs by himself; even Gort the Pretty, their new priestess, manages to wound an orc, and everyone else quickly joins in the fun and ease of slaughtering orcs left, right and centre. The new henchmen suffer a [...]

Free OSR Resource From Dragon's Foot For ANY D&D Style Game- The Adventurer's Ordinance

Grab It Right Over
Here are over 110 magic items in twenty six pages for any old school style game. A great free resources for details magic items with a great bit of background to add to your campaign. Many of these items have backgrounds that can be adapted for a  science fantasy or science fiction campaign. 
 Using The Adventurer's Ordinance
For Your Old School Campaign  

This is a great twenty six page addition to stocking your old school dungeon with items that are not going to derail your adventure campaign.
The author covers most of [...]

Tactical Giftwrapping

I just received a package in the mail from The_Jack and inside was the most delightfully wrapped present:

550 cord used instead of ribbon!  Isn't that amazing? He even managed to make it curl.  It's pretty AND it's practical.

Gentlemen, if you have a tactical lady in your life, do this for her. She'll be impressed. Likewise, ladies, do this for your menfolk: they'll appreciate the practical nature of it and you'll have less garbage to throw away afterwards!

Playing with The Great Fire of London: 1666

What happens when you add a touch of take-that, a smidgen of area-control, a heaping dollop of destruction, sprinkle in some deduction and then wrap it up in a flaky, light Euro crust? A mess. But what happens when you bake that bastard in a brick oven overnight, forget about it and then let the whole city burn? You get The Great Fire of London – 1666. In it you play the role of landowners in London who see all this destruction as a danger to their lucrative properties but also as an opportunity to to get rid of [...]

Collecting Gaming Miniatures

Problems and Solutions

The Gatekeepers are so lucky, as a game club.  We have a unique dynamic, one that's  basically unheard of in the gaming world.  The regularity and stability of the club, coupled with the fact that we are as close as any family, gives us a lot of opportunities that other clubs simply don't have due to the disparity and unfamiliarity of most club members.  As a private club, we have cultivated the demeanor that we alone share the Wargate and everything that it is.  I can tell it means a great deal to everyone, simply by [...]

Preorders open: Chthonic Codex vol I: Cryptic Creatures, Pergamino Barocco Paperback

Hey you all,

Two products are prereleased today, and are available for preorders:

First, Chthonic Codex – volume 1: Cryptic Creatures. It comes in PDF, Print + PDF and three limited editions: Boxed Set + PDF, Codex Edition and Boxed plus Codex Edition. The fancy limited edition will be shipped next year, while the rest should be shipped within the next 2 weeks. It’s the monster manual of the Chthonic Codex setting, as well as being a stand alone monster book for Swords & Wizardry and other retroclones and Adventure Fantasy Game.

Second, thePergamino Barocco, paperback edition! PDF or Print and PDF! This [...]

Revisiting Natural Magic

I periodically return and review each of the Seven States of Magic because it’s important I understand what’s going on in my head at any given time — and how it’s changed from whatever the last thing I thought was there.

“Natural” magic presents all kinds of problems that are difficult to pronounce. It has to be the magic of Fighters and Warlords and stuff, but it also has to stretch suspension of disbelief to the point of being magic without breaking.

For over a year now, one of my assumptions about the nature of Natural magic was that it generally formed [...]

Friday Foes: Drow & Drider for LL

As I wrap up the Pathfinder Creature Decks (we’re in final edits) it is time to pick the next set of decks back up. Labyrinth Lord/1E was next and much of the work was already done for all creatures that already had official Labyrinth Lord stats. However, there are a bunch yet to be converted so I’m going through that process.

Once the Pathfinder work is completely done I’ll pick up the pace, but for the moment I’ve added the drow and drider. They are both linked from the page which lists the monsters converted/planned to convert to LL stats.

Skylla: Dragon Magazine #20 (and #5)

The first witch class that many people remember the best is the very good Dragon Mag #114 version.
It was the first one I remember seeing and using.

It was not long though before I discovered that there were other versions. In fact the 114 article mentions this.  I tracked down issue #43 (and 42, it had demons) and spent...well a lot on it.  That's how bad I wanted that issue.  It was worth it in my mind but I know I over paid.

The Witch in Dragon magazine has a nice long history.  The first version [...]

It's A Frame Up!

I have long wanted to have some framed comic books on the walls of my gamesroom, but have only recently started to investigate the options.

I spoke to a local picture framer and was quoted more than 40 for a single frame to my specifications (with a 10 per cent discount if I ordered four or more). That was a bit more than I hoped to spend, so I turned to eBay and found several different designs, but only one matched my vision.

At 12.99 (plus shipping), per frame, it was still expensive, but I ordered one as a 'test' and it arrived today (incredibly securely packaged).

It's a bit fiddly for a thumb-fingered klutz like me to get the comic positioned just right, but patience and perseverance (not two traits normally associated with me) paid off and I'm very pleased with the result.

Fame, Infamy, and Reputation

Art by Eva WidermannFor the past few years, my friend Corbin has been working on a roleplaying game based on the Legend of Zelda series. Recently, he has been working on some revisions to the game and adding a few new rules, one of which he wanted my opinion on: a reputation-based system which he is calling "Infamy."

The mechanic basically measures how famous the character is and how people will react to the character. The reputation could be positive and be a boon to the character, or it could be negative and act as a hindrance to the [...]

Brave New World 9 -- Historic Significance, Part 1

Welcome back, Gentle Readers. As we've developed the Beyond the Borderlands campaign, we've thought of various elements of history, largely due to things suggested by the ideas we've had about the races, classes, and other elements of the game world. Now, we're going to begin to put these elements in order and flesh out the various events, in order to begin to know something about the campaign we're developing.

Where to Begin

In order to get started, I sit down with my campaign notebook and the articles I've written. Going through them, I make a list of historical events that I allude [...]

It's A Gamma, Gamma, Gamma, Gamma World

I miss Marvel SAGA. And I like Gamma World. And Gamma World has cards. Of course this means I have to make these things mesh somehow.

I picked up some Blackmail stickers from Barnes and Nobel (instead of using the expensive-ass label maker I bought specifically for this purpose) and slapped them on the cards. At first I was being careful to distribute the number evenly, but I gave up about thirty seconds into the endeavor.

The [...]

A ROLF! John F. Kennedy Memorial Special

Like the attack on Pearl Harbor and the destruction of the World Trade Center Towers, the assassination of President John F. Kennedy was a shock to the American system and psyche, It's no surprising that the past couple weeks have seen lots of Kennedy coverage and retrospectives.

Never ones to misuse a moment/trend, we at NUELOW Games hereby offers one as well. On this very day,  November 22, fifty years ago President Kennedy was assassinated by a pathetic little monkey named Lee Harvey Oswald. Oswald was himself assassinated two days later, bringing about the events we relate below.

The Internet Forum Drinking Game

I’ve been spending some time on forums and message boards lately. Some might say too much time, and some might be correct. I’m usually able to act with restraint, but every once in a while I succumb to “Someone is Wrong on the Internet!” Syndrome. When that happens, the only way out is through.

But that doesn’t mean I can’t have fun doing it. In my younger days that meant trolling, but as I don’t do that any more (say it with me: Trolling Improves Nothing!) I have to make my own fun. And fun means games, so I came up [...]

Sisters of the Sword: Game Potential

Recently, I read the YA novel Sisters of the Sword by Maya Snow, as part of my ever continuing research on feudal Japan, Japanese folklore, and feudal Japanese themed stories.
The plot, to my mind, has excellent potential for an RPG campaign starter:

Two sisters, daughters of nobility, [...]

The Greeks!

Almost done with my little folio of Aristophanes, which is rather deceptive in its size; despite being no more than 3/4 of an inch thick, hardcover included, it’s well over 300 pages. Compact little sucker. Though I’ve been enjoying it, I feel that this particular translation is missing something. It’s been about 13 years since I first read Aristophanes’ The Birds in highschool, and I don’t know… that translation was funnier? The annotations in this version are far more extensive, and there are parts where the charm shines through the slightly obtuse and formal emulation ‘high’ English Theatre (it’s not [...]

Abstraction Is The New Realistic

I've decided that abstract systems - like Fate Core - have more potential to be more realistic (at least to me) than more complex systems that give more detailed results. The reason is that the "realism" in roleplaying games is an illusion, and is dependent on the players around the table to play the game "realistically". The system simply constrains the results, and the more constraint the more likely that a given system will produce an unrealistic result. I've talked about this before,  but not with respect to how the system constrains results.

Roleplaying games can be simple or [...]


This time we’re going to be talking to TPK Games about their new Kickstarter for Laying Waste: A Guide to Critical Combat. We’ll also be discussing their last Kickstarter, The Bleeding Hollow. and a few other topics.

Tell me about the idea behind the Kickstarter for Laying Waste: A Guide to Critical Combat.

Sure. The main concept is that the critical hit rules as written for the d20 system are old and outdated. They exist only to give a very quick resolution to a better attack roll and do not give any real flavor at all. They can easily [...]

Kickstarter - The Strange final hours.

The final hours of "The Strange" kickstarter are upon us. I finally decided to back it last night, as I knew I would be picking up the core rulebook regardless and effectively I get "ALL THE PDFs" for an additional $20...that's a good deal. So let's push toward that final Conversion guide, letting you use Numenera and The Strange together through conversion....nice.

Off To U-Con!

So, perhaps "off" is the wrong preposition, seeing as U-Con is happening pretty much around the corner from my house this year. Rise up, Michigander gamers, for the time is at hand for U-Con, the biggest gaming con in the state!

I've got a few things to do around the house before I head off, but before I go, I thought I'd remind the folks out there who might be attending (and who, by some amazing quirk of personality or happenstance) haven't yet signed up for my events, I'm running DCC tonight at 8pm to midnight (we'll probably get [...]

Saturday Seed ~ 183 (A Time of War)

This Saturday Seed presents an idea for A Time of War, pitting units against adversity and an unknown prize. The seed Two small units, cut off from their own forces, and pitted against each other in a game of attrition and endurance on a barren rock only of value on a strategic map, find themselves … Read more

Star Wars: Age of Rebellion "The Mask of Ordo"

The Mask of Ordo is a one-shot adventure for FFG’s Star Wars: Age of Rebellion roleplaying game.The module will test a variety of skills and player savvy ---only a well executed plan will result in ultimate victory. Poor player choices will have a greater impact on the game than any one bad roll. Regardless of what you bring to the table there will be many things for you to do to feel like you’re contributing to the group. Just remember you’re infiltrating an Imperial base and this is no cake walk.

Players will encounter strange natives, a malicious ISB agent, and [...]

How to print on blank game cards: Prototyping tips

Many game designers are going to need to create prototype cards at some point. You have choices about how to do this.

Some people start with index cards and markers – a fine place to begin.

For me, I tend to start with a simple Excel template (no art) that lets me print out a page with a dozen cards, cut them up, and drop them into sleeves with Magic cards.

Paper slips printed in Excel, cut up, and dropped into sleeves with other cards (Chaos & Alchemy Substances playtest from last year)

Eventually, I get to a point where I want to make [...]

Blog Revamp!

After a long period of neglect the our blog has been revamped with an all new theme and colour scheme. We also plan to return to blogging, at least occasionally with news about the 6d6 RPG and exclusive previews.

6d6 RPG on Kickstarter UK

Kickstarter opens its UK doors on the 31st October and we will be launching our 6d6 RPG project the same day.

Many UK Roleplayers will have seen and played the 6d6 RPG around the con scene over the last three years as we slowly developed and extensively tested the game. The latest version is even easier to play but retains all the style and flexibility of the original.

The Kickstarter goal is to fund a full print-run of the core rules with full artwork plus our selection of adventures. (The art you see here is from our forthcoming Lovecraft setting). If successful [...]

Cybernetics and Quantum Flux Bundle


The all new Cybernetics supplement is coupled with are well proven, 120 page adventure Quantum Flux in a discount bundle. Available now from the 6d6 RPG store for just £7.50 (approximately $10).

Skill Monkey -- Run Away!

The Skill Monkey continues to help you improve your game.

This time, there is much running about as The Skill Monkey tries to avoid being captured by Bounty Hunters for a crime he (probably) didn’t commit (maybe).

In the process, you can learn about applying all sorts of different skills, in creative ways, to almost any situation. It doesn’t matter what should most obviously apply. Instead, almost any skill can be made to apply if you take the time to be creative and tell a story about the skill itself.

Tune in to find out what all that means.

Skill Monkey episodes can be [...]

Saturday Seed ~ 183 (A Time of War)

This Saturday Seed presents an idea for A Time of War, pitting units against adversity and an unknown prize. The seed Two small units, cut off from their own forces, and pitted against each other in a game of attrition and endurance on a barren rock only of value on a strategic map, find themselves … Read more

Fleamarket Friday: Sample Village Life Beyond The Wall...

This week has seen the latest free PDF release from Flatland Games supporting their innovative OSR retroclone Beyond The Wall And Other Adventures.

The 28-page Village Life includes six new character Playbooks, including the Assistant Beast Keeper and the Fae Foundling, as well as a selection of NPCs who might inhabit your village and a dangerous artifact whose presence could alter the very course of your heroes' lives.

The PDF can be downloaded from DriveThruRPG here.

Things Found on a Morlock Tool-Belt (Random Table)

 sudden thought came into my head as I stooped towards the portal. For once, at least, I grasped the mental operations of the Morlocks. Suppressing a strong inclination to laugh, I stepped through the bronze frame and up to the Time Machine. I was surprised to find it had been carefully oiled and cleaned. I have suspected since that the Morlocks had even partially taken it to pieces while trying in their dim way to grasp its purpose....
The Time Machine, by H.G. WellsA Morlock Tool-Belt usually comes in one of three varieties, though sometimes they are empty. The [...]

Updating game reports.

I have finished the first set of 8 Arkham Villain pieces for Arkham Horror. I need to adjust my .pdf to double-side the stand-up markers, then it will be done. Also, I’m thinking some playtesting might smooth it over.

Anyway, in the meantime I have been working to update my game reports. My ambition is to have them up to date by the end of the year. I’m missing one here and there, and the last three of the Lottery Dungeon game. I think it is doable. In the meantime, I’ve finished and updated a number of them on the Games [...]

Game School: Gaido moves forward and I enter my first design contest

There comes a time in every game designers life when they find themselves contemplating contests. There are a ton of game design contests out there, ranging from simple, self fulfilling things to big prizes and publishing deals.

Gaido has finally gotten to the point where I think it’s ready to be shown off even more, so I’ve entered it into The Game Crafter’s Micro Game Challenge contest!

The basics of the contest are this: The game has to fit into a tuck box (what a deck of cards generally comes in) and has to retail for $11.99 or less. Gaido fits both [...]

No street view? Google brings Middle-Earth to life

This didn’t blow our minds, but as an exercise in design (and coding) it’s pretty fascinating. Google has made an interactive 3D experience that lets you ‘explore’ (I’d use that term loosely) Middle-Earth. Which boils down to six locations (three are still locked) on a map. But what’s impressive is …

The Feeling Wheel (with bonus Random Emotion chart!)

This is, apparently, called the Feeling Wheel.

There's a lot of overlap between Psychology and tabletop games, and this wheel categorizes emotions in a way that I'd honestly never thought of. You could turn this pretty easily into a "random emotions" chart. Just take the chart and roll 1d6 if you want your basic emotions, or consult this longish chart I created if you're looking for a more subtle emotion for your randomly generated needs.

Not bad, right? Randomly generate a person using your favorite ruleset and then give him a random emotion to be in the throes [...]

Designer Interview: Brendan Davis of Bedrock Games on Sertorius

Recently I had an opportunity to check out a massive new fantasy RPG from Bedrock Games – Sertorius. And when I say “massive” I don’t mean it lightly. This thing could be used in hand to hand combat and seriously hurt somebody. The draft I read was 600+ pages and chock full of gaming goodness.

The core idea is that the Sertori are spell-casters, each with a spark of a fallen deity. And they too can become more powerful as they gain followers. But woe be to those who misuse or abuse their power. If they don’t govern their abilities wisely, [...]

Friday Favourite: No New Magic Items

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From December 7, 2011, Dungeon's Master once again presents:No New Magic Items.

What if it was no longer possible to make new magical items? We don't often focus on the magic item creation side of the game; we just assume that somewhere in the background new items are being created. When your PC needs new magical items he can usually got to "Ye Olde Magic Shoppe" and purchase what he needs. But if the supply of new items stopped how would the [...]

A Look at Covert Ops

I recently received a pre-release look at the new Covert Ops game coming from DwD Studios, the same folks who brought us BareBones Fantasy. Covert Ops is a modern genre game covering everything from special agents to suave spies to paramilitary ops. Mechanically it uses the same d00Lite system BareBones Fantasy did, just with modern trappings and roles. If you have played BareBones Fantasy, Covert Ops will come easily to you.

Covert Ops – Core Rulebook

If you have not used the d00Lite system, it is easy to pick up. It uses only d10s. Things like damage rolls and such are notated [...]

Doctor Who and Hunger Games Mashup

Over on the Brad Hansen YouTube channel, there is a recently uploaded Doctor Who and Hunger Games Mashup video.  Enjoy!

Friday Question: Diseases

Disease is a minor threat in games.  It usually comes up when a character gets hit with a disease ridden creature and has to make a save. 

The question I pose is do you have multiple diseases in your campaign? 

Do you implement them in everyday situations where a population is suffering? 

And if you do have a cool disease, please share.

I've rarely used diseases in game.  With magic at hand Cure Disease spells (usually around 3rd level spell) and if you have the vaccine machine paladins running around, diseases get less dangerous.  But lately [...]

Not All Games Are Created Equal

This is not an argument for or against any kind of game, style of play, but more of a note. I'm never playing any one game for long. Part of this is a way to support the community and all of the great work it produces. Part of it is just a general need to always be moving and trying new things. Part of it is to see the different approaches to exploring the unimagined world. Either way, in trying all of these games, one thing has become abundantly clear: not all games are created equal.

I [...]

TFT - Cultural Law

The Fantasy Trip was a role-playing game that came out in 1980 with the release of In The Labyrinth, the core rule set. It also included Melee (tactical combat) and Wizard (spellcasting), as well as the Advanced versions of them. The game was written by Steve Jackson who later used the system as a base for GURPS. This series of articles is a look at the rules of The Fantasy Trip as seen

November Nebula

NGC 6543

Drada's Story -- Flash Fiction #9

[The battle with the myling had ceased, and Drada was no closer to identifying the name of death. Wrylyc sat on the edge of the bog, curiously staring at the muck and waiting for the Uvil to surface.] Blood mixed with the grime and mud oozed from the depths of the bog. Drada was not […]

Results of Survey

Greetings Members of the RPGBA,

Let me start by saying thank you all for taking the time to do the survey. The current 169 response was far more than I expected to get and with around 560+ sites on the RPGBA, I think it's a good sample size to judge things from. Here are the results that I have gotten so far.

1. Do you see an increase in Traffic by being a member of the RPGBA?

Value   Count   Percent %
Yes     123             72.8%
No          46          27.2%

2. Do you monitor the RSS Feed?

Value   Count   Percent %
Yes     82              48.5%
No          87          51.5%

3. Do you use the RPGBA Twitter Account?

Value   Count   Percent %
Yes     51              30.2%
No          118         69.8%

4. Do you get any value from being a member of the RPGBA?

Value   Count   Percent %
Yes     138             81.7%
No          31          18.3%

In addition there were two free from texts that i am still reading through.
5. If you get value from the RPGBA, what sort of value?
6. Are there any additional Comments?

Overall, I have to say the responses were fairly positive. In truth there were a few surprises to me. The first being how high the Twitter Feed monitor went. 30.2% doesn't sound high [...]
English Only | All Blogs | Compact view | Full View
25 | 50 | 100

User Menu
Post Stats
Join Us

Random Post

Help Support RPGBA Donate Now


Follow us on Twitter @RPGBlogAlliance

Random Sites From
RPG Blog