From : Stone Kobold Date : May 19, 2013 GMT
Post Categories :
The new Premium Reprints of the AD&D 2e core books (PHB, MM,
DMG) aren't technically out for a couple more days (May 21st,
officially), but many outlets are reporting having them for sale,
and a few folks in the community report having purchased them.
http://www.wizards.com/dnd/Catalog.aspx
To be honest, the price tag on these, coupled with the fact that I
already own multiple copies of the originals, leads me to think I
won't be picking them up until the price comes down or I find them
in a used book/game store.
So, why post this? Well, to me [...]

From : Stone Kobold Date : May 19, 2013 GMT
Post Categories : rule tinkering, combat
Originally, I stated that wrestling and unarmed combat wouldn't be
included, but as I go along, I've realized that the basics of those
styles are quite easily adapted to the basic combat system, so I've
included the fundamental techniques among the WP options, many of
them as "free" combat maneuvers. If you want a more detailed
approach to either type of combat though, you may want to refer to
PO:C&T and use the rules presented there.
Continuing on with the optional WPs and attack maneuvers from
PO:C&T:
Knockout (Free, NA, NA, Proficiency or better in the weapon or
[...]
From : Gothridge Manor Date : May 19, 2013 GMT
Post Categories : Sleestak Sunday
Frogshackle brings us this skinny sleestak. No much going on
over here. Enjoy your Sunday.
From : Underworld Kingdom Date : May 19, 2013 GMT
Post Categories : Spaceship Sunday
From : The GSA Date : May 19, 2013 GMT
Post Categories : Articles, RPGs, Character, Educational, Instructional, Players, Roleplaying
Issues of identity arise in all sorts of contexts. Let's say I'm
playing a Star Wars game and my PCs are piloting an old YT-2400
light freighter. After the first session, the hyperdrive's shot,
and they have to replace it. Then, in the next session, the shield
generators go. Session after session parts of their ship break
until, by the end of the game, every single part of their ship is
different from what they started with -- that is, each piece of
equipment on board has been replaced with something newer and
shinier. Is the PCs' ship the same [...]

From : Lost Papers of Tsojcanth Date : May 19, 2013 GMT
Post Categories : Western League
So again the League was subjected to the abuse of FLAILSNAILING
PCs.
Characters: Etan (Fighter 5?, ran by Kyrinn) and her goon,
Arlana the Preacher (Caster 1, ran by Lisa), Valentine the Clearly
Not A Black Mage Why Do you Ask (Caster 3, ran by Chris).
.
So, the party groups up in LakeEnd and decides to head up to the
location of the last session’s massacre, an tower in a cavern
by a river under a mountain (yes, exactly). So they follow again
the road east (their path is highlighted in bright pink on the map)
and, while camping for the night [...]

From : Scribblings or Something Date : May 19, 2013 GMT
Post Categories : artwork, concepting, concept art, drawing, Dungeons and Dragons, Green Grabber, creature design
Here are another couple of quick scribbles of a Green Grabber. I
thought I'd redo the overall shape so that it's more like a
bladderwort:
I've also had a go at depicting the 'Sleepflower' stage of
the plant:
I'm not sure that both designs still sit 100% right in my mind -
the Sleepflower may be a tad too 'Little Shop of Horrors', perhaps.
Anyway, it's always fun drawing Stirges!

From : Ennead Games Date : May 19, 2013 GMT
Post Categories : Items, RPG, art, object
- An electrum candlestick, engraved with a gecko-like shape (150
gp).
- A belt made of zanella (400 gp).
- A drinking horn made of (120 gp).
- A large well-done wool tapestry depicting a fountain made of
Common Honeylocust wood (600 gp).
- A natural animal (stag) figurine made of aluminium (30
gp).
- A bombazine tapestry depicting a ship made of (40 gp).
- A mandolin made of (100 gp).
- A scene embroidered on brilliantine depicting a castle in a Red
Mulberry -wood frame made of (100 gp).
- An electrum buckle, set with 2 hematites (30 gp).
- A mandolin made of Tulip Tree wood (700 gp).
Related articles
- 10 jewerly items (enneadgames.com)

From : Gaming Ballistic Date : May 19, 2013 GMT
Post Categories : Computer-assisted gaming, Play report, The Last Gasp, Pyramid Magazine, Game Read-through, GURPS, Combat in general
+Jon Couts messaged me the other day about a question
regarding The Last Gasp.
Turns out he's running an arena combat with the rules, and he
allowed me to link to it.
Click the picture to go to the play-by-post arena combat!
Thanks to Jon for giving the rules a try.
I might suggest he try Delayed Gratification (Setup Attacks)
instead of the existing Feint rules in a future combat and see what
he and his players think . . .
The important thing to me is that AP allowed the spearman to
exhaust her foe, and drove some decisions on the part of the knight
that he'd rather not have made. Good HT to aid recovery and shake
off the impact of injury for AP reduction was a big deal. At times,
skill drove the battle; at other times, fitness. A nice mix, I
think. Jon also notes that by the end of the fight, Sir
Mander's ST was low enough that he was getting an extra -1 to use
his axe because he didn't meet it's Min ST. The Last Gasp gives a
small bonus to low min ST weapons in that way. If he'd been using a
small axe he'd have been fine.

From : A Character For Every Game Date : May 19, 2013 GMT
Post Categories : Adventure, Fantasy, Dungeons & Dragons, Kudos, Labyrinth Lord, OSR, RPG
Last week I wandered over to my mailbox as I do about three
times a month (I don’t get flyers and I get very little mail)
– and found a card-sized letter from none other than Simon
Forster, that hoopy frood behind The Sky Full of Dust.
Within was the awesome.
An awesome hand-made module in a craft-paper greeting card
format with a single card insert. In all it contains three pages of
material (including a chunk of new magic items) and three gorgeous
hand-drawn maps.
Not only was I amazed, but it inspired my girlfriend to put pen
to paper and work on her own first adventure.
I’ll post a map she made soon (or better, she’ll set
up her account on here and post it!)

From : Lawful Indifferent Date : May 19, 2013 GMT
Post Categories :
I played online with a new group last night. The game:
D&D
IV.
Here are a couple of things I noticed (as well as some things I
need to work on).
- They aren't used to being self-motivated: One of my
favorite techniques is to let the players decide where they're
going based on their characters' motivations, as well as their
personal preferences. If they want to seek out a death-filled
crypt, then that's cool, or if they want to find work with the town
guard, that's neat too. But, none of them knew. The thief
wanted [...]
From : Between Are the Doors Date : May 19, 2013 GMT
Post Categories : Uncategorized, art
Yeah, this picture is a bit disturbing. The codpiece is the
skull of Simon’s wizard that died in Devilmount on Friday;
this may well be a portrait of his killer.
Thank Jack Shear for the idea of putting hog men in
Devilmount!
From : Creative Mountain Games Date : May 19, 2013 GMT
Post Categories : Awards, Science Fiction, Fantasy
Over on Tor.com, they are reporting the 2012 Nebula Award Winners.
Read more here!
From : Keep Rollin' Sixes Date : May 19, 2013 GMT
Post Categories : Captain America, Marvel Superheroes, Weird War 2, Marvel Super Heroes
From : Jeffro's Space Gaming Blog Date : May 19, 2013 GMT
Post Categories : Blog Watch, Designer Spotlight, Space Gaming News
This isGaming Notes, the weeklynews-magazineabout all kinds of
games and the home ofSpace Gaming News,Designer Spotlight, andBlog
Watch.This week's special guest isKyrinn S. Eis, the designer of
Porphyry.
—
Space Gaming News:
Star Fleet Universe (ADB) The latest update on upcoming releases
— “Origins is looming. It’s only 29 days away as
I write this, and none of the new products are ready.
Captain’s Log #47 is the highest priority, and that (at
least) will get done….It remains to be seen if the rules
problems in ACTASF and the production problems with the 2500s have
fatally wounded those product lines. We’re basically going
[...]

From : Tagsessions Date : May 19, 2013 GMT
Post Categories : soundtrack suggestions, 2013
Bram Stoker's Dracula
by Wojciech Kilar
Among the many soundtracks that I own, I must confess that for a
long time, this was one which I practically constantly used during
my World of Darkness games and not just for Vampire the Masquerade
nor Vampire the Dark Ages, mind you.
The soundtrack contains lots of interesting pieces which I found
useful in my games. While I will readily admit to it being
very vampire-centric in the mood, given today's uhm... wider stance
on what's considered an acceptable Vampire concept, I can see why
this soundtrack might be seen [...]

From : Jeffro's Space Gaming Blog Date : May 19, 2013 GMT
Post Categories : Blog Watch, Designer Spotlight, Space Gaming News
This isGaming Notes, the weeklynews-magazineabout all kinds of
games and the home ofSpace Gaming News,Designer Spotlight, andBlog
Watch.This week's special guest isKyrinn S. Eis, the designer of
Porphyry.
—
Space Gaming News:
Star Fleet Universe (ADB) The latest update on upcoming releases
— “Origins is looming. It’s only 29 days away as
I write this, and none of the new products are ready.
Captain’s Log #47 is the highest priority, and that (at
least) will get done….It remains to be seen if the rules
problems in ACTASF and the production problems with the 2500s have
fatally wounded those product lines. We’re basically going
[...]

From : Lurking Rhythmically Date : May 19, 2013 GMT
Post Categories :
Fans of the Harry Potter series know he is referred to as "The Boy
Who Lived." According to Linoge, I have a similar cognomen:
The Girl Who Says Things. That I am flattered to be named
thus is an understatement, to be sure, because if I had to pick the
one person responsible for my involvement with the gunblog
community, it would be him.
Put briefly, the chronology of events would look something like
this:
2009:
- Became interested in prepping; started reading
Survivalblog.
- Noticed many links to Tamara's blog; started reading that
too.
- Noticed many recurring commenters, like [...]
From : Lurking Rhythmically Date : May 19, 2013 GMT
Post Categories :
I said I'd mention it again if Squeaky needed more financial help
for her procedures. She will likely need a hysterectomy. Go, read,
and donate if you can.
From : Lurking Rhythmically Date : May 19, 2013 GMT
Post Categories : Well I thought it was funny, Role-Playing Games, Pathfinder, Dungeons and Dragons, Worldbuilding
Picture courtesy of Eden Photos.
Name: Rasoob
Symbol: a Statue, often broken or neglected
(formerly a sword)
Alignment: Neutral
Pity the fallen god Rasoob.
For centuries, he reigned supreme as a god of warfare, as
everything -- weapons, shields, armor, even chariots -- was made
from bronze. From the lowliest knife to the finest sword, if you
wanted a metal tool, it was made from bronze.
Bronze meant war. Bronze meant agriculture. Bronze meant tools.
Bronze even meant health, for not only were its users able to feed
and [...]

From : Jeffro's Space Gaming Blog Date : May 19, 2013 GMT
Post Categories : Dungeon Fantasy, Games, Labyrinth Lord, Old School D&D, Role Playing Games
“There’s some kind of weird six armed statue on the
dais. It’s about four feet tall and it looks like it’s
made out of some kind of metal.” This was it. The epic climax
of my adventure. Half the party had died to make it this far, and a
trail of bodies was strewn across three levels.
“How heavy is it? Can we carry it?” That would be
Ogbar the dwarf’s player– only interested in one
thing.
“You can’t tell how heavy it is just by looking at
it,” I said… perhaps a bit too smugly. “I dunno,
though… if it was [...]

From : Casting Shadows Date : May 19, 2013 GMT
Post Categories : Morrow Project, Reports, The Blog, Character creation, character creation rules, gaming, morrow project, Morrow Project Kickstarter, Morrow Project Overview, roleplaying, RPG
For me, the character creation rules are often the window I use for
getting a good understanding of how an RPG is intended to be
interpreted and implemented. This section tends to be my first,
best source of first impressions. Digging into my Pre-Release copy
of The Morrow Project, I was quickly given the sense …
Read more

From : HeroPress Date : May 19, 2013 GMT
Post Categories : wonder woman, comics, trailer, Facebook, green lantern, film, flash, superman, cool website, batman
This is a four-minute fan-made trailer for a non-existant film of
the one of the all-time great graphic novels: Kingdom
Come.
It has to be said that unless you've read the graphic novel (or
the original comics) this trailer won't make much sense (and
I'm pretty sure there aren't so many fights in a sports field in
the book), but it does a superb job of showing what can be done
with these iconic characters even on a shoestring, crowdsourced
budget.
More can be found out about the making of this short at the film's
Facebook page.

From : that70sgame Date : May 19, 2013 GMT
Post Categories : Datafiles, Marvel Heroic Roleplaying, DC Datafiles
Ah, the JLA. Like the avengers some versions are great some, not so
much. The difference here is that DCs biggest heroes are the core
of the JLA, while the Avengers (until the movies) were more stand
alone from their most popular characters. with the new 52 the JLA
were relaunched, going back to the […]
From : Tower of the Archmage Date : May 19, 2013 GMT
Post Categories : Sunday Inspirational Image
This looks like something you'd find deep in a dungeon...
Image Source: Monastery by By Iaki Matilla
From : Observations of the Fox Date : May 19, 2013 GMT
Post Categories : Ideas, Game Chef, Design
So, how do these "And" and "But" dice work?
Let's say your regular dice are red...your "And" dice are white,
and your "But" dice are black.
A standard action test rolls one of each.
Using a skill, a piece of equipment or a situation to your
advantage adds an extra red die (each).
Taking a risk adds an extra white die and an extra black (so you
have a better chance of something awesome happening, but also a
better chance of catastrophe)
Helping someone adds a red die (which contribute an extra success)
and a white die
Hindering [...]

From : Obskures.de | Die unerträgliche Leichtigkeit des Geekseins Date : May 19, 2013 GMT
Post Categories : Bücher, Comics, Filme, Rollenspiele, Spiele, A Song of Ice and Fire, Art, Das Lied von Eis und Feuer, Dejan Delic, Game of Thrones, George R. R. Martin
Dejan Delic. Der Knstler nimmt vorweg, worauf eingeweihte Fans
der FernsehserieGame of Thrones warten. Bei den Sieben, wo bleibt
Oberyn Martell, The Red Viper?
“Unbowed, Unbent, Unbroken.”
- A Song of Ice and Fire: The words of House Martell
Game of Thrones: Oberyn Martell (Dejan Delic 2012, All Rights
Reserved.)
Weitere Interpretationen gibt es seiner Facebook-Seite.
"...and for an instant Prince Oberyn had wings. The snake has
vaulted over the Mountain."
- A Storm of Swords
Game of Thrones: The Red Viper vs The Mountain: "...and for an
instant Prince Oberyn had wings. The snake has vaulted over the
Mountain." ASOS (Dejan Delic 2013, All [...]

From : Loremaster Date : May 19, 2013 GMT
Post Categories : General Discussion
Hello Matt,
First off, thanks for taking the time to install and create the
Vorpal Games wiki.
Second, thanks for including a Forgotten Realms section.
Third, MediaWiki shares much in commonwith Wikipedia, including
some automation.
For example, if you enclose three or more words in "==" on a page,
the software will automatically create a table of contents for you
at the top of the page listing each of those words, and
sub-sections below that TOC on your page for those words. (See my
Cormyr page for an example.)
Fourth, the automated features don't appear to [...]

From : Exchange of Realities Date : May 19, 2013 GMT
Post Categories : Generic Villain, advice for antagonists, stalling the heroes
Taking a break from the Evil Overlord List to talk about
something near and dear to our hearts---keeping those blasted
protagonists out of our hair. Sometimes, we just need to stall the
living daylights out of them. We know we probably can’t kill
them, or at least not all of them; we know that we can’t just
keep them away, so the best thing to do is to keep them occupied
with something else long enough for us to do what needs to be
done---run them into a wall they’ll just keep bashing and
bashing.
Let’s operate on the assumption that [...]
From : HeroPress Date : May 19, 2013 GMT
Post Categories : funny, Sunday Funny, RPG
From : that70sgame Date : May 19, 2013 GMT
Post Categories : Datafiles, Marvel Heroic Roleplaying, DC Datafiles
Another character with multiple characts to take the name, but
i’m going to use the most iconic, and the current Flash,
Barry Allen. I’m not much of a Flash Fan despite enjoying the
old TV show. I like the character, but somehow he seems to always
be underpowered. I mean, he’s super fast right, but […]
From : that70sgame Date : May 19, 2013 GMT
Post Categories : Datafiles, Marvel Heroic Roleplaying, DC Datafiles
Aquaman is always preseneted as a bit of a joke which seems a bit
unfair. He is very powerful, commands a massive nation, yet because
he has some water associated powers people constantly make jokes
about how he is useless. Guess his old green and orange
didn’t help. Aquaman (Arthur Curry, King Orin) Solo d10,
[…]

From : ST Wild On Roleplaying Date : May 19, 2013 GMT
Post Categories : Worthy Links
Loading That ShipA look at why so many resource books for different
games vary so much when reporting on how many tons can be kept in
the cargo holds of the ships. It's a rather specific little
article but still an interesting read for those wanting to learn a
little more about ships.
Sea Dogs, Buccaneers, and PiratesA Game Master muses on historical
piracy and privateering as he tries to figure out what would be the
right era for his own game of piracy.
Everything You Know About The Map Is Wrong and More
Reasons Why You Shouldn't Believe MapsThis is mostly [...]

From : The Zhodani Base Date : May 19, 2013 GMT
Post Categories : Rules, Traveller, Marc Miller, Review, T5
(Disclaimer: Jonathan Sherlock was both a beta tester and a
kickstart backer.)
Traveller 5th Edition (T5) is an ambitious reconstruction of
Traveller. The central mechanic, the task system, combines the
traditional "roll under a characteristic" of Classic Traveller with
the universal tasks of later versions of Traveller, especially
T4.
The core of T5 also details basic assumptions about range, time,
and money. All of these benchmarks are used repeatedly throughout
the T5 core rules, making the game system both consistent and
flexible.
Character Generation
The Traveller tradition of characters who are generated with
some life history continues. But careers have been consolidated
into 13 [...]

From : Dispatches From Kickassistan Date : May 19, 2013 GMT
Post Categories : BX, FLAILSNAILS, Starships and Spacemen, Dungeon Mastering
What are you doing right now, folks? Wouldn't you rather be
gaming?
Make it happen.
So, there's this guy, +Jason Hobbs. More than anyone I've ever
met, Jason wants to game all the damn time. It's pretty awesome. He
wants to run games, he wants me to run games, he wants everyone to
run games. And that's pretty damn awesome. And inspiring.
Lately, my "gaming to thinking-about-gaming" quotient is way to far
on the "thinking-about-gaming" side. That's not a cool thing. I
skipped out on my EotE game two weeks in a row not because I had
something else going on but [...]

From : HeroPress Date : May 19, 2013 GMT
Post Categories : trailer, 10th Doctor, 11th Doctor, tv
Matt Smith and David Tennant chatting behind-the-scenes on the
Doctor Who 50th Anniversary Special (coming on November
23).
Until I watched this I hadn't quite realised how much I miss
David's Doctor. No disrespect to Matt - who I think is great as
well, just has generally shoddy material to work with - but there
really was something rather special about Tennant's joie de
vivre.
I'll also stick to something I said at the time that I felt weighed
enormously in his favour: he's a massive Doctor Who geek
himself and that helped him bring extra character to the role.
From : Keep Rollin' Sixes Date : May 19, 2013 GMT
Post Categories : Star Wars, Humor
From : Observations of the Fox Date : May 19, 2013 GMT
Post Categories : Game Chef, Design
I've been thinking of the Dragon Die in the Dragon Age RPG.
You roll a bunch of dice and determine the total, but if the dragon
die matches one of the other dice you gain bonus points
for manoeuvres that change the way the action plays out.
How about a system with two dice like this?
An "And" die...
...and a "But" die.
If the "And" die matches one of the others in the test, then
regardless of the success or failure of the action something
beneficial occurs.
If the "But" die matches one [...]

From : Greyhawk Grognard Date : May 19, 2013 GMT
Post Categories : ADD, RPG, Game Design
Even back in the very earliest days of my RPGing career, it never
made all that much sense to me that the only sorts of magic items
that could be intelligent were swords. Perhaps the most famous
intelligent magic item in fantasy literature, The One Ring, bucked
that particular restriction:
__________
The One Ring
Forged by the Dark Lord Sauron many centuries ago, the One Ring is
filled with a portion of his malignant will. It has an INT of 17,
an Ego of 17, and an alignment of Lawful Evil. It will make its
wearer invisible whenever [...]

From : The DM from Outremer Date : May 19, 2013 GMT
Post Categories :
I've noticed something about my gaming groups since getting back
into it after 2000 or so. Back in high school my players and
I didn't talk about "playing D&D", but instead called it
"adventuring". They'd ask "are we adventuring this Sunday?",
not "are we playing D&D". Now all the games seem to be
defined by which set of rules they use. It's "When are we
playing your Pathfinder game again?", or "When are we playing
Bill's Mutants & Masterminds game again?" It sort of
saddens me because it makes it sound as though the sessions are all
about experiencing the [...]

From : I Am The Warden!! Date : May 19, 2013 GMT
Post Categories : CanGames
I am a very sorry Warden.
To anyone who attended CanGames over the weekend and planned on
checking out Killshot, I want to offer my sincere apology for
canceling at the last hour and bailing on the con. Which brings us
to today's topic.
For the past couple of years, I've been mentioning some of the
difficulties inflicted by the accident, but never went into details
or hid behind the ongoing legal action to avoid getting into
details. I think it was a way for me to avoid confronting these
disabilities directly or admitting to weaknesses that have turned
[...]

From : Observations of the Fox Date : May 19, 2013 GMT
Post Categories : Ideas, Game Chef
I keep coming back to them.
Angels and Time Travel.
Weeping Angels from Doctor Who...no, but that might be something to
consider further down the track.
But Doctor Who (the current series) has certainly informed some of
the concepts I'm considering.
I'm thinking of a game with fixed immutable events in the
timestream.
Our angels are more akin to troubleshooters from the game
Paranoia.
Something has twisted the timestream to give a huge advantage to a
power that opposes our
troubleshooters/angels/immortals/bodhisattvas.
A segment of the timestream is ripped out so they can go [...]

From : The Troll Dens Date : May 19, 2013 GMT
Post Categories :
Greetings all!
As you may have heard our next release, The Free City of Eskadia,
generated enough interest to product as a hardcover book: $4000.00!
Thank you all for participating. But we've thrown a
little fuel on the fire and suggested that everyone who pledged
receive a 20% off coupon for their next in store purchase if we hit
$4500!
We stand at $4090.00. That's only 9 more people the burglar level,
so spread the word and everyone gets a discount! Order now only 36
more hours to go!
And remember this is all a prelude to [...]

From : Loremaster Date : May 19, 2013 GMT
Post Categories : Site News & Updates
I have installed a Wiki capability for the community. You can find
it at the top along the navigation bar, or you can bookmark this
page: http://www.loremaster.org/wiki
I need to brush up on Wiki content management, but feel free to
have at it and make it great. We'll have some growing pains along
the way, but it will be an invaluable tool for us all. You are
required to create an account in order to create or modify entries.
From : The Bedrock Blog Date : May 19, 2013 GMT
Post Categories :
[Warning if you haven't seen the recent Doctor Who finale, do not
read what follows]
This is a bit of an unusual entry for the blog, but I made a wager
with Morrus of EN World (EN WORLD FORUM) that Clara
in the current season of Doctor Who would turn out to be CAL from
Silence in the Library. I was wrong and Morrus was right, she
is not CAL.

From : realmwright Date : May 19, 2013 GMT
Post Categories :
Johandra, meaning "strength of men", is the mannish and burly
mother of two strong sons, Jhorn and Jhan (both pronounced with
Ys).
Johandra is a simple dairy maid, but she is known far and wide for
her great size and fearlessness. The story goes that she was
helping a cow birth an extremely difficult calf and the herd's bull
would not stop harassing the mother. Every time she'd lie down, the
bull would circle, pestering and prodding her to get back up and
move. After 3 times of this, Johandra became angry with the bull
and pummeled him with [...]

From : Tabletop and Stitches Date : May 19, 2013 GMT
Post Categories : Cross Stitch, black mage, challenge, cross stitch, linen, perler, sampler, Sprite Stitch, stitch-a-long
The SpriteStitch sampler stitch-a-long might be officially over,
but I fell behind quickly due to real life. I’m still
plugging away, though. I finally (!) finished the second band of
the sampler today, the arrows from DDR:
After that photo, I also started on band 3, kuja.girl’s
excellent Journey band. I still haven’t picked my fourth band
yet, but frankly, I can’t go wrong no matter what I pick.
They’re all excellent. The real trouble is going to come when
I have to figure out the borders.
I’m also planning to participate in this month’s
challenge, A Black Mage Holiday. blackmageheart, the [...]

From : Tenkar's Tavern Date : May 19, 2013 GMT
Post Categories : Swords and Wizardry
Art By Matt BulahaoThunder Bird
Hit Dice: 10 (45HP)
Armor Class: 2 [17]
Attacks: (3) 2 claw (1d8) and 1 Bite (2d6) or Special
Saving Throw: 9
Special: Can breath Lightning 1/day for 8d6 damage (save for half)
as per Lighting Bolt spell. Immune to electrical damage.
Move: 6 / 24 (in air)
Alignment: Neutral
Number Encountered: 1-2
Challenge Level/XP: 11 / 1700
A large (8' from tail to beak) carnivorous bird, Thunder
Birds hunt either solo or in pairs. They hunt for food, not for
thrill, and will often seek out lone (scouting) individuals. If
they are brought down [...]

From : B/X Blackrazor Date : May 19, 2013 GMT
Post Categories : apologies, dungeonbg, errors
When I posted yesterday about the new release of Dungeon! I
had more than a few unkind words to say about WotC's re-release of
the classic board game. I need to retract a few of those words.
First off, regarding construction: I was incorrect earlier when I
said the cards of the new game were smaller and
flimsier than those of the original. A side-by-side
comparison shows they are exactly the same size, and the
thickness extremely comparable (it's difficult to tell for sure
because of the slick/laminated surface of the new cards...but
slickness does not automatically equal [...]

From : Paper Brain Games Date : May 19, 2013 GMT
Post Categories :
One of the things I really like about Savage Worlds is how
customizable the characters are. In both character creation and
when advancing from experience point gain there are a range of
options for you to choose form. But sometimes the sheer number
ofavailableoptions can be difficult for new players. Characters can
end up lacking focus and I've seen some players request to make
changes to