
From : Bad DM's The Good, The Bad & The Gamer Date : May 22, 2013 GMT
Post Categories : superheroes, IELLO, Pr. Sarkov, Guardians Chronicles, super heroes, kickstarter, Descent 2.0
I am trying to scale back on my Kickstarter related contributions
(or expenditures, if you ask my accountant). However, since I
just received my rewards from one of the Kickstarter projects I
helped fund (Kickstarter: The Dice Tower), I decided to fund
another one. The lucky receiver of my money is Guardians
Chronicles, by IELLO.
Guardians Chronicles is a 2 to 5 player semi-cooperative game.
One player assumes the role of evil Super Villian Pr. Skarov.
The remaining players assume the role of one of several
superheroes, each with unique powers. There are a different
number of scenarios. Each scenario poses different objectives
and challenges for the Superheroes. For example, a particular
scenario may require that the Superheroes defeat three of Pr.
Skarov minions and also stop the Super Villian from launching
nuclear missiles that will reign destruction upon civilians.
The concept of Guardians Chronicles is not new. In
[...]

From : Unofficial Games Date : May 22, 2013 GMT
Post Categories : Review, Porphyry
Over the weekend I was able to peruse through a copy of Porphyry -
World of the Burn and form a few thoughts. I don't play
Tunnels & Trolls so I'll just be pilfering from this as a
setting book.
The setting is a post-apocalyptic hellscape, where it appears
technology fell to something eldritch and supernatural ("The
Burn"), which has left a world that has advanced from monks
and knights to somewhere between pirates and cowboys with remnants
of robots and tanks. What surprised me most of all though
was how this was kept from the first [...]

From : The Rhetorical Gamer Date : May 21, 2013 GMT
Post Categories : Battletech, Game Talk, Madicon, battlemechs, battletech, conversational, madicon, mech designs, mechwarriors, play issues
Back in March, I ran a classic Battletech scenario at the local
gaming convention (Madicon). Jeff, of Jeffro’s Space Gaming
Blog, posted about the game today and it inspired me to talk a
little bit about the experience and about some general Battletech
musings. First, not to steal his thunder, but I ran a pretty
[…]

From : The Grinning Skull Date : May 21, 2013 GMT
Post Categories : Horror, Real life, Wierd, Arts, Britain, Cannibalism, Daily Star, flesh eater, Great Britain, horror, Horror film, human flesh, report, study, Syria, Television
Yes, it’s official folks, Great Britain is a nation of human
flesheaters! It must be true, it was in the Daily Star! But on a
serious note, it does make one wonder, that really how many people
around us can actually admit to thinking the same as a few of the
questions posed in the […]

From : The Grinning Skull Date : May 21, 2013 GMT
Post Categories : 28mm Miniatures, Crowd Funding, Miniatures, Science Fiction, Terrain & Scenery, Wargaming, 28mm, crowdfunding, Game, Independent Developers, Injection Plastic, Kickstarter, Maki, Maki Games, Manufacturers, model, models, Modular, Modular Scenery, Necromunda, plastic, Recr
If only I was still doing Necromunda, or any other scifi gaming in
28mm, cos’ these look very promising indeed! Ok, the plain
ones don’t really inspire, but by the look of things, these
could turn out to be a very good system for gaming. Why some one
doesn’t do something like this for 15mm […]

From : The Grinning Skull Date : May 21, 2013 GMT
Post Categories : 28mm Miniatures, Crowd Funding, Fantasy, Miniatures, Wargaming, Independent Developers, Manufacturers, Warhammer Fantasy Battle, 28mm, model, crowdfunding, indiegogo, Recreation, Game, Warhammer Fantasy, wargaming, Painting, Warhammer, myconid, mushroom people, mushroom
As you know, I love the strange and off the wall stuff, and
I’m pretty surprised this one slipped past me entirely!
Myconids are a race of Mushroom humanoid from the glory days of
gaming, and one of my favourite fantasy races. There are a few good
examples in miniature form, but they are few […]

From : Tenkar's Tavern Date : May 21, 2013 GMT
Post Categories : spells, Swords and Wizardry
Rathman's Immediate Intoxication Remediation
Spell Level: Magic User, 1st LevelRange: 30'Duration: Permanent
(Reversal lasts 1 Turn / Level)
This spell sobers up 1 target per level of the caster, removing all
effects of alcohol from their system. Drinking alcohol after the
spell has been cast on the target has it's usual effects.
The reverse of this spell affects one target. When cast in reverse,
if the target fails their save they suffer a -1 to their to hit
rolls and saves due to mild intoxication for the duration
of the spell.
(Rathman learned early in his adventuring career that his
companions enjoyed their beer and wine just a tad too much to be
healthy in a dungeon environment. He researched a spell that
would sober them up literally [...]

From : x6 system Date : May 21, 2013 GMT
Post Categories : Spellcialisation, the game mechanic, fireball, spellcialisation
My Spellcialisation feat for the humble magic missile turned out
to be an interesting experiment, so I thought I would try it with
something more powerful. A magic-user's most trusted friend. The
time-honoured fireball.
Spellcialisation (Fireball)
Prerequisites: Sorcerer or Wizard, ability to cast fireball.
Benefit: When you take this feat, choose to learn one of the
following specialisations. For every 5 levels you gain in caster
level (5th, 10th, 15th and so on), you learn one additional
specialisation of your choice. When you cast fireball, you may
choose to apply one of the specialisations you've learned to the
spell's effects.
- Airburst: Targets suffer a [...]

From : Lurking Rhythmically Date : May 21, 2013 GMT
Post Categories : Role-Playing Games, Traveller, Worldbuilding
Because we've all had the problem of players wanting to buy stuff
at high-tech, Class A starport on a lower-tech world, right?
All of this is based on the concept of "more granularity
equals more fun for your players." Like pretty much all of my stuff
here, if you don't like it, don't use it...
I differentiate between the tech level of the facilities (based on
their class) and the tech level of non-starship goods and services,
which are based on the planetary tech level. For examples of which
technology is available at what tech level, [...]

From : The Warlock's Home Brew Date : May 21, 2013 GMT
Post Categories :
Continuing my two women only classes for Go Fer Yer Gun! by Simon
Washbourn and put out by Beyond Belief Games. As written, the
rules define ten character classes; the Brave, Doctor, Drifter,
Gunslinger, Maverick, Mountain Man, Muckraker, Preacher, Scout,
Wrangler and the Wandering Monk optional class.
Though the west was quite the rough and tough setting and "no place
for a woman", women played a big role in establishing the
foundations of America's Manifest Destiny. Though the classes
mentioned above can be played by a women as equally as a man, there
[...]

From : Fustians so Sublimey Bad Date : May 21, 2013 GMT
Post Categories :
The latest series finale of Doctor Who, "The Name of the Doctor"
didn't have much in the way of a plot, or structure, nor did it
make any sense whatsoever, but it did have John Hurt, one of my
favorite actors showing up as 'The Doctor', or at least as A
Doctor, one who did something 'not in the name of the Doctor'.
Now, we have to wait until November and the 50th Anniversary
special to find out what that something is/was/will be, but I think
I have an idea ....

From : Lawful Indifferent Date : May 21, 2013 GMT
Post Categories :
This is related to my post about Six Health Classes and Hit Point
Creep, because it's something that's been bothering me for a long
time: it's poor monster design.
In early editions, monsters required careful planning because of
the relative fragility of both monsters and players. When you have
three hit points and a sword does from 1-6 (and it hits roughly
half the time), you are not taking any chances with swords or
arrows. Combats tended to revolve around surprise, traps, and
ambushes. You snuck up on them and got your bonus round, or else
you made sure [...]

From : Iron Crown Enterprises Date : May 21, 2013 GMT
Post Categories : ICE Announcement, News, Product Announcement, Armory, Cloudlords of Tanara, competition, contest, fantasy, Fantasy Grounds, Fantasy Weapons, Guild Companion Publications, HARP, ICE, Newsletter, Print-on-demand, Rolemaster, Roleplaying, RPG, RPGNow, Settings, tabletop
Ordinarily I’m not a fan of this time of year. I think
somewhere down the line, one of my great ancestors must have been a
polar bear and as such I tend to spend the hotter months growling
at people for suggesting that it would be “nice” to go
and sit outside in the sun. Luckily I have a whole host of exciting
news to bring you to help get me through the summer.
Catch up on what you’ve missed with this month’s
Director’s Briefing.
Rolemaster
We understand better than anyone that real life often gets
[...]

From : Greyhawk Grognard Date : May 21, 2013 GMT
Post Categories : DMing tricks, RPG
Most (A)D&D worlds are generally sparse in population, with but
a single village in an entire 30-mile hex, if that. Many find that
sort of emptiness unsatisfying from an historical perspective, and
seek to beef up their worlds' population accordingly.
Many are probably already familiar with S. John Ross's excellent
Medieval Demographics Made Easy page. In it, he crunches a bunch of
numbers and comes up with likely numbers of people, occupations,
population densities, and so forth. If you haven't read it, it's
worth the time.
There's also an excellent and informative Wikipedia article on the
subject of [...]
From : HeroPress Date : May 21, 2013 GMT
Post Categories : trailer, tv, game of thrones
From : Tenkar's Tavern Date : May 21, 2013 GMT
Post Categories : Swords and Wizardry
When I stated that I was going to make a Swords &
Wizardry related content post every day for the month of
May, I really had no idea if I was going to be able to pull it off.
Two thirds of the way through the month and still going strong, I
think it may happen.
Funny thing is, content posts are not my traffic leaders.
Kickstarters, news, rants, questions for my readers - they all blow
away gaming related content posts as far as traffic goes.
The content posts are the most fun for me though ;)
Not every gaming content post this month was a homerun, but that's
okay. Overall, I'm happy with what I've put out this month thus
far. I've reassured myself [...]

From : Inkwell Ideas Date : May 21, 2013 GMT
Post Categories : Uncategorized
Joseph Bloch is back with his latest volume in a series of books
that imagines–based on Gary Gygax’s public comments and
articles–what AD&D 2E might have been like. (So I
personally like to think of it as 1.5E.)
The new Kickstarter will fund the art & printing of a 900
Creature Bestiary. The first two core rule books for the game, the
Players Manual and Game Master’s Toolkit, are already
published and can be found exclusively on RPGNow.com and
DriveThruRPG.com.
Joe has had a great track record of delivering quality RPG
products on-time. The twist with this Kickstarter is the higher
[...]
From : realmwright Date : May 21, 2013 GMT
Post Categories :
Yet another promotional deal from Banners on the Cheap.
This time you get 15% off ALL items until June 3rd.
I think I'm going to get me another battle mat. Since I now have a
2x2 maybe I'll spring for a 3x5 or a 3x6.
From : Radical Approach Date : May 21, 2013 GMT
Post Categories : Crimson Exodus, Fantasy Dice, Character Sheet, Rules
I’ve uploaded the first video for how to use the Fantasy
Dice ruleset for the Fantasy Grounds II virtual tabletop software.
The ruleset will be released first for backers of the Crimson
Exodus 2nd Edition kickstarter, but will eventually be available
either on its own or with other Radical Approach products for free
so that everyone can use Fantasy Grounds to play Fantasy Dice games
online.

From : Really Bad Eggs Date : May 21, 2013 GMT
Post Categories : d20 Modern, house rules
After a thirteen year hiatus from roleplaying games, I got
interested again shortly after the release of 3e D&D. I
was never much of a fantasy fan, but, like the Holmes blue box
decades earlier, it was my gateway back into the hobby, and like my
early experience with D&D, it was soon supplanted by
something else I enjoyed much more: d20 Modern.
Floating around on EN World somewhere is a quote from me: "I love
d20 Modern the way a fat kid loves Little Debbies." It was
the first somewhat generic system I ever enjoyed playing, largely
due to [...]

From : They Might Be Gazebos Date : May 21, 2013 GMT
Post Categories : Announcements, News & Rants
That’s right it’s easy. One the things some folks
rant about OSR games is the mortality rate of player characters. As
GM and a player, it’s just part of the game. But as a GM, I
look at it a little differently.
It’s like this. No matter the game, it’s easy to kill
player characters. It takes no creativity or it’s not a
challenge for the players or the GM. Like I said, just killing
characters is simple and easy and half time the time they’ll
aim themselves at the gun.
But what’s challenge and much more fun [...]

From : Cross Planes Date : May 21, 2013 GMT
Post Categories : Bestiary, Battle Beasts, DnD Next
Killer Carp
Medium Humanoid
Armor Class 12
Hit Points 18 (4d8)
Speed 20 ft.; swimming 90 ft.
Str 13 (+1)
Dex 11 (+0 )
Con 10 (+0)Int 11 (+0)
Wis 13 (+1)
Cha 8 (-1)
Alignment lawfulLanguages common,
pisces
TRAITS______________________________________Ruthless:
Once per turn, Killer Carp may gain advantage on his
attack roll if there are not hostile creatures hostile to Killer
Carp within 5 feet.
(Optional) Heart of Water:
Killer Carp is vulnerable to wood damage.
(Optional) Riptide: Killer Carp is resistant to fire
damage.
ACTIONS_____________________________________Melee Attack---Fins: +2
to hit (reach 5 ft.; one creature). Hit: 3 (1d4)
water damage.
Melee Attack---Wave Axe: +3 to hit (reach
15 ft.; one [...]

From : Cross Planes Date : May 21, 2013 GMT
Post Categories : FOWL
Before we went to the Disney World parks, I got to hang out with
two of my favorite people, my best friend Mark M. and his most
awesome wife, Jackie. He mentioned he's recently picked up a
DarkWing Duck Disney Pin (if your not familiar with the Disney Pin
craze, it makes Magic: the Gathering look like amateur
hour).
Then as I ventured the through the parks I began waxing nostalgic
about DuckTales, DarkWing Duck, and Carl Bark's Uncle Scrooge
comics. I really enjoyed all of those stories and once had a
buddy, tell me about a Basic Role Playing [...]

From : DM Fiat Date : May 21, 2013 GMT
Post Categories : Game of Thrones, TV Reviews
Welcome back one and all to yet another installment of my Game
of Thrones recap and review series. As per usual, my obligatory
spoiler warning goes here. So if you haven't seen the most recent
episode, may I suggest a riveting game of Parcheesi instead? Or
perhaps some Sudoku? No? All right then, let's get into it.
Bring it to the table: Melisandre's magic. Both Martin
and the show have been mind-blowingly creative when it comes to the
red woman's magic rituals. I mean, stealing part of a man's
life-essence in order to give birth to a death-dealing shadow
demon? Burning [...]

From : Greyhawkery Date : May 21, 2013 GMT
Post Categories : comics, artists, fiction, authors
Hola Greyhawk fans! I'm afraid I got behind (as usual) in
promoting the latest page, thirty-four of our long
running Castle Greyhawk graphic novel. Follow the link to
read bonus material by visionary author Scott
Casper. You can also view this next to last episode HERE, courtesy
of Maldin's Greyhawk.
Artist's Commentary: The first chapter is near complete, one more
page to go. But stay tuned there will be more Castle
Greyhawk in the coming months! Our trio returns to the ruined
surface seen over a dozen pages ago, but from a different angle.
Gotta love architecture and perspective. Scott has given me such a
workout [...]

From : Roles, Rules and Rolls Date : May 21, 2013 GMT
Post Categories : adventure design, treasure, DMing, tables
In most adventure design methods I have seen, treasure placement is
kind of an afterthought. The perils and creatures come first, and
then the treasure is placed more or less methodically according to
what is guarding it. Or, you place your dangers and then you ration
out how much treasure the level will contain, in dribs and drabs
here and there, with an all-important number in mind ... let's say,
5 party members at 2000 xp each to get to second level ... yup,
clearing this dungeon level should get them there.
Now, if the party never [...]

From : The Artifact RPG Date : May 21, 2013 GMT
Post Categories : News
Today I got the third edition proof for The Artifact in the
mail. Very exciting! Overall I’m happy with the book, the
pictures look great and the text is crisp.
Before now I’ve gone with Lulu as a POD provider. I like
Lulu as a company and they make good books. They also charge nearly
double that CreateSpace charges. After getting my proof copy I
think I understand why. The book from CreateSpace seems sturdy and
the printing is well done but Lulu’s quality is better.
Instead of making vague statements, let me break that down as to
why I say [...]

From : Gaming Ballistic Date : May 21, 2013 GMT
Post Categories : Navelgazing, Apropos of Nothing
Is it me, or as summer approaches here in the Northern Hemisphere,
has the new content velocity slowed down in general?
I mean, I know why my velocity has slowed down - work heated up and
my wife is training for her Black Sash test in Hwa Rang Do, which
means my usual writing time is spent putting my toddler to bed.
But I feel (with no real data or stats) that where I used to see a
few posts a week from people (and I was hitting 3-4 posts,
sometimes more) things have slowed down.
Thoughts?
From : NERD TREK Date : May 21, 2013 GMT
Post Categories : Comics, Tabletop Gaming, Paizo, Paizo Pathfinder Comics, pathfinder, Pathfinder comics, Pathfinder Goblin comics, PATHFINDER GOBLINS TAKE OVER WITH THEIR OWN COMIC BOOKS
PATHFINDER GOBLINS TAKE OVER WITH THEIR OWN COMIC BOOKS
Mischievous Maniacs to Star in New 5-Issue Series from Dynamite...

From : Haste Podcast Date : May 21, 2013 GMT
Post Categories : Haste Podcast, dnd, GM'ing, lunch, memorial day, monte cook, Numenera, players, record keeping, rpg
|Episode 84 |
Announcements
The reforging beta forums are open! If you were a
Tinkerer Ascendant backer or higher, be sure to get in there and
get some discussions going.
Topics Memorial Day In Your Game
We discuss what Memorial Day means in your game, opportunities
for adventures hooks, morally gray conundrums, and
goblinbarbecue!
Player Expectations
What should players really be responsible for? Honestly, what is
the bare minimum to expect from people? Micah and I discuss this
article from Gnome Stew and throw our tow cents in.
Numenera Pre-Order
We talk about the Numenera pre-order over at DTRPG, which is
actually 1c cheaper than the KS [...]

From : Haste Podcast Date : May 21, 2013 GMT
Post Categories : Haste Podcast, dungeon bastard, kickstarter, print vs pdf, torchbearer, worlds worst dungeon crawl
|Episode 83 |
Announcements
Tonight we’re joined by Tom Lommel, aka Bill
Cavalier the Dungeon Bastard! No Announcements, on with the show!
Do be warned though that this episodes runs a bit longer than most.
It was hard to try and edit down the awesome time Tom and I had
discussing gaming, I hope you enjoy it too.
Topics The World’s Worst Dungeon Crawl
We talk about Tom’s Kickstarter going on right now for the
Dungeon Bastard, the show itself, and lots of general gaming
nerdiness.
Weighing In On Print vs. PDF
Tom and I talk about a recent article on Stargazers World about
print [...]

From : Haste Podcast Date : May 21, 2013 GMT
Post Categories : Haste Podcast, licensing, magic, margaret weis, marvel, marvel heroic, NPCs, teaching
|Episode 82 |
Announcements
Thank you all so much for your unwavering support
during our Kickstarter, we definitely achieved ‘wildest
dreams’ territory and are honored to be part of such a great
community. Thank you all, so very, very much!
Topics Talking To Yourself
Anyone who listens to the show regularly knows that Micah just
loves to talk to himself. Recently Robin D. Laws was talking
precisely about that on the Pelgrane Press blog. What to do when
you find yourself with NPCs doling out dialogue to one another and
how to avoid it in the future.
Giant List of Magic Styles
A cool little [...]

From : Gothridge Manor Date : May 21, 2013 GMT
Post Categories : Game Night, Props
This weekend I believe we are going to have the whole gaming crew
face to face. We were talking about renting a meeting room at
a local hotel so we could gather with some space and comfort.
None of us has the space the host all of us. Well air
conditioned space.
Dwayne is bring his mega fantastic keep/inn/dungeon beneath he
built brick-by-brick from Hirst molds. Here's a few shots,
its cool as it gets. If you want to see his construction
process run on over to his blog, Gamer's Room.
We are planning [...]

From : d20 Dark Ages Date : May 21, 2013 GMT
Post Categories : 3.5e, 2e Campaign Settings, 2e Apologetics, Rules Bloat, The Complete Book of Elves, Thac0, 2e, 3e
From zazzle.com
Erik Tenkar says that he's played AD&D Second Edition more than
any other edition, but he detests it because of its rules
bloat.
Meanwhile, at the same time, a discussion in defense of Thac0 arose
on G+.
AD&D 2e has been largely passed over in the Edition Wars, I
feel. But when it does come up, rules bloat and Thac0 become the
deal-breaker. Critics won't even try 2e because of these
concepts. Even though everybody seems to agree that the 2e
campaign settings are neat.
I've heard these arguments since the early days of 3e, [...]

From : Tenkar's Tavern Date : May 21, 2013 GMT
Post Categories : gaming thoughts
2e was the edition best known for pumping out settings as if they
were going out of style.
Greyhawk / From the Ashes
Forgotten Realms
Plansescape
Birthright
Dark Sun
Mystara
Ravenloft
Spelljammer
Council of Wyrms
I'm sure there are others, but these are the ones I recall
owning.
I think besides the core / usual suspects (Greyhawk / Forgotten
Realms) the setting I got the most use out of was Dark Sun, even if
the adventures were a railroad and a half.
Plansescape I could never get my players into. It was "too
different". ah well.
Birthright we all wanted to play but couldnt really grasp the
political layer of play and how it meshed with adventuring.

From : Norvendae Date : May 21, 2013 GMT
Post Categories : Create Expectations, games, projects, RPG Maker
Hi everybody, this is probably the first announcement I’ve
made in a while. Most of the time I jabber about stuff I’m
working on or interesting things I’ve discovered, but I
don’t really make “announcements” about things,
short of plans for the future.
I’ve been developing a game for RPG Maker VX for a couple
months.
What’s different about this one? Well, this is the game I
realized I would have to make before I could make Phosophoros
– which you can read about in the site archives. Yesterday I
mentioned the ‘things we learn during development that make
us want to [...]

From : Not The Singularity Date : May 21, 2013 GMT
Post Categories : Gaming, award, board games, dice games, game of the year, Games, hanabi, spiel, spiel des jahres
The Spiel is a ‘Game of the Year’ award in Germany.
This one award will shape the sales of a game for the following
year. It is given to light “gateway games” that should
fit in with just about any game collection. The nominees have now
beenannounced! The three titles include:
Augustus, by Paolo Mori is a light euro in which players are
trying to complete objectives and control territory with a
bingo-draw mechanic.Players hope to draw the correct symbol out of
the bag to complete objective cards set out on the board. Reminds
me a little of the decision process fromStreams.
Hanabifrom Antoine Bauza(does that man ever sleep?) is a fun
light cooperative card game. It is just about to complete a wider
release inthe states. Players must work together to complete as
many card sets as possible. This is complicated as players cannot
see their own cards; They must rely on information provided by
their teammates. This is a great bar game and not one to
over-thinkabout.
Finally we haveQwixxfromSteffen Benndorf. This too is a little
like Streams, lols. It’s a press your luck dice game. It has
not yet been released in the states. I can’t quite see how
this [...]

From : Digital Orc Date : May 21, 2013 GMT
Post Categories : cyberpunk, musing, palladium
Last year I had the pleasure of going to Gencon. It was fun,
I met some cool people like Tim Snider, and ran a few of my games
with considerable success. I bought a lot of stuff, saw a lot
of attractive booth babes, and played my first Cyberpunk 2020 game
in over fifteen years. I also spent nearly a thousand
dollars, stood in long lines, and couldn't get into 95% of the
games I wanted to play. Therefore, I am not attending this
year.
However, I consider Gencon the bellweather of our little hobby and
I like to [...]

From : Accessible Games Date : May 21, 2013 GMT
Post Categories : News, asl, podcasts
Thanks to a link from a Google+ user, I was tipped off about
Episode #303 of The Dice Tower Podcast. About half way through the
episode (around the 48-minute mark) Jude talks about his
experiences gaming with hearing-impaired board game players.
He briefly discusses some differences between games that are
more dependent upon social interaction and those with less social
dependency, then talks about how he and his wife formed an ASL
board game group. Finally, he ended the segment by making a simple
point, a principle on which Accessible Games was founded:
“…the result of a meaningful [...]
Continue [...]

From : RPG Booster Date : May 21, 2013 GMT
Post Categories : Board Games, Tabletop, Board Game, boardgame, dnd, dungeons and dragons, fantasy, lords of waterdeep, multiplayer, pathfinder, Roleplaying, rpg, table top, tabletop, waterdeep
If you’re a fan of RPGs and you’re looking to convince
some new people to dive into the classic fantasy universe of
Dungeons and Dragons and the like, Lords of Waterdeep is the
perfect introduction for the would-be role-player. “Lords of
Waterdeepis a strategy board game for 2-5 players. You …

From : Tagsessions Date : May 21, 2013 GMT
Post Categories : game tools, game idea, 2013
Living Shadows
by Tobie Abad
Start with simple things.
How there is always that feeling that someone else is in the room
with them. How there is a nagging sensation of someone
watching them. Of someone standing close by. But
strangely, this never seems to be the case when they are in total
darkness.
While with others, or among crowds, the feeling is negligible.
Irrelevant. But once they are alone - doing their
business in the bathroom, or while alone in the shower, or just
before they shut the lights to sleep - the feeling returns. [...]

From : The Bleeding Scroll Date : May 21, 2013 GMT
Post Categories : Campaign Ideas, RPGs, Thoughts, Changeling: The Lost, Fairy Tales
My Changeling campaign is coming closer with each passing day. So,
we'll begin the campaign and all my planning will be tested, but
until then, I've got at least about 2 to 3 week, maybe even more.
As such is the situation, I've decided to get into the fairy tales
a little bit closer, so the first session will be a session that
deserved this waiting. Anyway, I've came to a few observations
about this genre of stories. My changeling game is supposed to
resemble this tales in so many ways, that there's no other way so
beneficial to prepare [...]

From : Greyhawk Grognard Date : May 21, 2013 GMT
Post Categories : monsters, Kickstarter, ADD, RPG
Thanks to the generosity of one of our artists, there is a new
reward level now available for the Adventures Dark and Deep
Bestiary Kickstarter:
ORIGINAL ART SPONSOR: You get your name listed in the Bestiary
as the sponsor of a particular monster illustration. In addition,
you get a hardcover and pdf copy of the Bestiary, and your name in
the back of the book as a supporter. PLUS, you get the original
version of your sponsored piece.
There are only five of these rewards available, and we're asking
$145 (you're in essence paying $35 to sponsor [...]

From : The Other Side Date : May 21, 2013 GMT
Post Categories : monsters, reviews, DriveThru, CnC
I love monsters. I love monster books. My first introduction to
AD&D was via the 1st ed Monster Manual and I was instantly
hooked. So these tomes always have a special place in my
heart.
Castles & Crusades actually has a number of monster books.
Each has a slightly different focus.
The Castles & Crusades Monster stat block is a nice combination
of Basic's simplicity, 1st AD&D's comprehensiveness, and some
3.x style rules. Saves are simple (Physical, Mental or both),
AC is ascending and there is a "Challenge Rating" stat and XP all
factored in. Honestly it really is [...]

From : Thistle Games Date : May 21, 2013 GMT
Post Categories : Corruption, Renegade, RPGs, Shared Gaming, Tabletop RPGs, games, gaming, role-playing, roleplaying, RPG
The current RPG Handbook offer has at long last hit a 13. I do
not intend to put it back up anywhere near the price it was
originally at, but a series of adjustments are going to go ahead
tonight or tomorrow night. Depends on how much time I get.
[...]

From : Legend4ry 4th Edition Dungeons and Dragons Date : May 21, 2013 GMT
Post Categories :
In almost every D&D edition or fantasy RPG there are a handful
of character concepts that I try to re-create. Now, usually these
are just in one-shot formats. I don't want to be that guy
that always plays the same thing over and over and over again. That
guy isn't any fun at gaming tables. That gal isn't willing to try
something new (usually.)
But, like I said, there are a few character concepts that I created
during my years of play that I keep coming back to. Some of them
have been re-created in various systems and editions and [...]

From : Sarah Darkmagic Date : May 21, 2013 GMT
Post Categories : dnd, rpg
I love to use fairy tales as an inspiration for my games. Ralph,
the talking chicken, was a prince transformed by a witch's curse.
Rumpelstiltskin served as inspiration for a bargained child tale.
Given this, I'm always on the hunt for new tales, especially given
how often the current Grimms' versions don't have great roles for
women.
Enter End to End, a book of four fairy tales written by Jocelyn
Koehler. I was fortunate enough to get a review copy. Set in the
mythical land of the Nine Kingdoms, near the borders of Faerie,
these tales often mix the real [...]

From : Partial Success Date : May 21, 2013 GMT
Post Categories : Dungeon World, Lessons Learned, Game Mastering, GM Stuff
This sounds like an odd name for a lesson learned, but it is in
fact very fitting. I’m unsure as to how many people this will
apply to, but it sure is something I have learned.
Even though I mostly GM, it is only recently that I’ve
started playing Dungeon World. When you ask questions, then never
expect the players to give you answers that you want to hear. Deal
with it. Not all answers sound great when you get them, but lets
face it; not everything you say as a GM is awesome either.
The really strange thing is that no [...]
From : Partial Success Date : May 21, 2013 GMT
Post Categories : Uncategorized
I changed the names of two of my posts, mainly because they were
boring. I hope this doesn’t annoy anyone, but “Lesson
Learned X” was kind of dull.
From : Partial Success Date : May 21, 2013 GMT
Post Categories : Dungeon World, GM Stuff, Lessons Learned, Game Mastering
It’s a lot more fun to win despite adversity than through
the sheer lack of it. That’s a very important lesson learned
from playing with Eric and Bastien.
I see this question a lot of times on the net: “How much
can I throw at my players in Dungeon World?” Short answer:
All you’ve got!
Dungeon World really empowers the players, sometimes to a scale
where the GM can feel a bit powerless. If they continue to roll
well, they can more or less do whatever they want, as long as it
does not contradict the fiction.
As the principles goes, we are [...]