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Trap Tuesday (Banlan Backlash!): Vacuum Mines

  Vacuum Mines Trap – CR 10 A translucentsomething aheadof you pops. Suddenly, you find yourself freezing and gasping for air! Type: magical; Perception DC 34; Disable DeviceDC 34 Triggerlocation; Resetnone Effect The air in and around the party vacates and the temperature drops. Up to 9 creatures ina 40-ft.-radiustake cold damage and suffocate. Vacuum […]

The post Trap Tuesday (Banlan Backlash!): Vacuum Mines appeared first on Adventureaweek.com.

Gategully Episode 23

More evidence that Gategully has moved towards, if not normality (for what is that in Dwarf Fortress?), but functionality. Just wish my Marksdwarves would pick up some bloody ammo.

Full playlist here!


Multi-Variable Spells -- 6th-9th Level Spells Beginning with F & G

by Tim Wallace

FESTER, MASSSchool necromancy; Levelinquisitor 6, witch 6Casting Time 1 standard actionComponents V, S, M (rotted meat)Range close (25 ft. + 5 ft./2 levels)Target one creature/level, no two of which can be more than 30 ft. apartDuration 1 round/level or 1 round; see textSaving Throw Fortitude partial; Spell Resistance yesNecrotic energy permeates the targets, blocking healing abilities. The subjects gain spell resistance equal to 12 + your caster level against effects that restore hit points or grant temporary hit points. In addition, any healing provided by effects that ignore spell resistance (such as fast healing, regeneration, and [...]

[Cryptworld] New Thing: Remnant

A Strong-Willed Corpse for Cryptworld

STR: 4 (60) --- WPR: 7 (105)
DEX: 2 (30) --- PER: 3 (45)
AGL: 3 (45) --- PCN: 3 (45)
STA: 4 (60) --- PWR: 80
ATT: 1/53% --- WND: 0*
MV: L 75

Experience: 700

When first encountered, a remnant could be mistaken for a reanimated skeleton (Cryptworld rulebook, page 69). It appears as an old, dusty skeletal system with very little flesh clinging to its bones, perhaps dressed in scraps of the clothing it died in. However, a remnant comes into being when a person dies, yet refuses to leave his earthly body. Through sheer force of [...]

The Secret of Gand

In the last adventure, I made a static image of a Star Wars crawler (see above). Of course, one of my players who shall remain Anonymous decided to criticize me for not making it animated.

Challenge Accepted.
Here's the crawler for my next Edge of the Empire / Age of Rebellion adventure, called "The Secret of Gand".

Star Wars: The Secret of Gand from Mr. Blue on Vimeo.

Yea, I realize that I misspelled one word, but I didn't feel like redoing the render and upload. Let's see who can find it first.

Chop! Staves and Spells

[this is my final post in a series discussing the removal of "saving throws" from your D&D game. You can see the formative thoughts here and here; links to Part 1, Part 2, and Part 3...plus a four part series on "dragon breath"...um...here, here, here, and here. Let's get to it]

Well, it's about time...a few ten thousands of words and a couple weeks later, we're finally down to the last saving throw on the chopping block: Staves and Spells. I managed to get both kids to sleep (Sofia is literally "rocking out" to Don Felder's Heavy Metal (Takin' [...]

Durance Meets X-Men: Days of Future Passed: An RPG Hack (Part One)

Durance is an rpg about space penal colonies. It is smart, generally diceless, and narrative-focused. I'm going use that to run a game about life in a superhero world, in particular a Mutant Prison Camp. This riffs, of course, on Chris Claremont's amazing "Days of Future Past" storyline from Uncanny X-Men (141-142, '81). That set up a whole series of tropes we've seen in other comics and stories: many later X-Men issues, Age of Apocalypse, Kang's camps from Avengers (50-52, '98), Layla Miller's experience in X-Factor, and even the super-prison from Kingdom Come. Durance requires some alteration to [...]

Cool New Logo and Layout

I'm lucky enough that one of my regular players is a Graphics Designer.  She made me these awesome logos for the blog.  All of which are way better than the glowing green "Channel Zero" that I made in a photoshop knock-off in 2002.   My favorites are the paint splatter one and the one right below it. Then she went and outdid herself and updated my whole site!  Now it no longer looks like it was deigned by a high-school freshman.  Thanks +tiffany bryan!  Enjoy the new layout everyone!

Space Gaming News: Firing Squad, Atomic Rocket, Game Design, and Spaceships

Steve Jackson Interviewed on Douglas Cole’s Firing Squad — For my money, this is the most important gaming-related interview to be done yet this year. And that’s the thing, I didn’t have to pay anything for this! You can’t get this kind of coverage from “real” journalists– it just isn’t their thing I guess. I have an inkling of how much time and effort it takes to pull this sort of thing off. And Doug even goes above and beyond the call of duty by providing transcripts. So, don’t just watch the interview… but please consider hitting up his tip [...]

Making Pillars for the Dungeon

If you've been following the blog recently you'll have seen my take on the 2.5D dungeon system (if not, you can find it HERE).

Anyway, since then I've been experimenting with a couple of simple pillar/column pieces (as seen in the image below)...

...and if you'd like to have a go at making a few yourself - here's how I did it...

* * *
The first thing you'll need to do is download and print out THIS pdf file (which contains all of the textures needed to create these pillars).

Next, take an [...]

Difficult Choices

A couple weeks ago, I made an amazing find at this pawn/consignment/junk shop in a one-horse town about an hour from where I live.

For $15 I purchased a never-before-opened, still in the shrinkwrap, vintage 1968 AMT model of the U.S.S. Enterprise.

stock photo from Amazon; my box doesn’t look quite that nice

I finally got around to looking this thing up on Amazon. They’re going for between $150 and $200.

My maintrepidation is that I really suck at building models. The box is a bit banged up, so it’s not display-quality New, but I could sure use $100 or so. Do I build [...]

High Tea

Since I am not currently building worlds, instead playing and DMing in the Forgotten Realms, a chunk of my brain has had nothing to do, so it has focused on what my character does while not adventuring.  I typically come back to the game table with an ocean of things my character has planned.  Luckily, the DM is good-natured about all of this, but sometimes there is just too much, so I turn to email.

Even that can get out of hand. :)

We recently finished the Mines of Phandelver in the Starter Set and have been branching [...]

October is coming...

Starting at Midnight tonight October is here.

I have all my vampire movies queued up on Amazon and DVD.  Though a DVD I bought back in the summer to watch now is missing.  I am sure I will find it. Can't even remember what was on it to be honest.

http://krelllabs.blogspot.com/My youngest wants to join in with me, so I am going to be watching some vampire movies that are good for him to watch as well.  Maybe some I have already seen. Lost Boys is on the list now.

It is also my oldest birthday [...]

Equipping the Effective Villain

Bad Guys!  Every hero seems to need a bad guy to fight. There's a great scene from the Justice League cartoon series where Superman's arch-villain Lex Luthor rubs his nose in the fact that Supes just couldn't put Luthor away for good -- he couldn't be the hero without a villain to oppose.
But what is a villain?  In a roleplaying game, a villain is an NPC whose goals or plans are [...]

FATEful Thoughts

FATE has, without a doubt, been one of the biggest games of the past year in part due to a massively successful Kickstarter. It’s taken a while to get in some decent time with it but I’m finally at the point where I feel like I’ve spent enough time with it to form some opinions. I’m going to preface this with the comment that while I’ve run enough sessions to get comfortable with the game I certainly wouldn’t say I’ve mastered it.

  1. It’s easy to learn but difficult to master. This is the biggest thing that I’ve learnt over the course [...]

Beyond the Dungeon:B-Series Modules Revisited Part 2

There are numerous adventures and supplements to wade through within the 40 years of development that Dungeons and Dragons has seen, each of which can provide some inspiration for the modern gamer. Last time, we visited the first part of one such series of modules:The B-Series for Basic Dungeons and Dragons, which has been known […]

The post Beyond the Dungeon:B-Series Modules Revisited Part 2 appeared first on Roleplaying Tips.

Kratos: Go To Village

October Horror Movie Challenge

The October Horror Movie Challenge starts tomorrow and I'm psyched! Here's the format my posts will have:

Synopsis:A short concise plot synopsis will go here.

The Good: What I liked.

The Bad: What I didn't like.

Final Thoughts: Anything that I didn't mention already. This is also part where I'll either recommend you watch or warn you to stay away from the flick.

In Your Game: How you can incorporate elements of the flick into your game.

New To Me Movies Watched:
Total Movies Watched: 

Last Day to Download City at the Top of the World for Free!

Today is the last day to get the Kindle Edition of City at the Top of the World for free from Amazon. Quite a few free copies have been downloaded so far. Please share this and help City at the Top of the World to break 100 free downloads!


Insanity & Stress -- D&D 5e Houserule

I had originally put this together for 13th Age. Here is the D&D 5th Edition version.

Stress & Insanity

A PC exposed to extreme mental exertion, soul-shivering horror, torture or bearing witness to unspeakable acts or sights can potentially suffer Stress. Some environmental effects can inflict Stress, such as surviving a particularly nasty battle, or spending several days without food. Stress can also be generated by encountering certain creature types. Aberrations, Dragons, Fiends, high level Undead or creatures that are at least 5 CR levels higher than the PC can generate Stress for the PC.

If a PC has acquired between 3 [...]

Daily Cosplay

The Andanuth (Codex of Aihrde)

The Andanuth has been released to pre-order for the Codex of Aihrde. The Andanuth is Chapter One of the Codex and has been spotlighted here for many months as the Codex of Aihrde.
Here's another snippet.

In the beginning was the Void and the Void stood empty of all form. With his first thought the All Father brought light to the Void and in this light he could see the empty space from its beginning to its end and he saw that the Void was both enduring and timeless.

The All Father saw the Void as a [...]

Frazetta "Wolves"

One of my favorite pieces by the famed artist.  I'm not sure how he does it, and maybe its just me, but there is no fear in the woman. Her posture is defiant, guarded. She is as the primeval world she's passing through. Fierce. Powerful. Raw.

Mind's Eye Theatre: Werewolf The Apocalypse Playtest Rules

When Will You Rage?

Presenting: an early preview of the new Mind’s Eye Theatre: Werewolf The Apocalypse

Download the free Alpha Slice Playtest Rules and participate in developing the next World of Darkness LARP game from By Night Studios.

What Is This?

This PDF contains a vertical slice of the first build of the Mind's Eye Theatre: Werewolf the Apocalypse rules set. This slice is comprised of Alpha rules, which are likely to change and evolve over many rounds of playtesting. These rules and setting pieces are still in development, and this document is intended to highlight features, showcase design philosophy, and provide only [...]

Armor Up

Sergey Popovichenko

Nightwing: The Series - Episode One [Deathstroke]


Jeff alerted me to this pretty cool short flim, after reading/watching Babadoock post below.

Pretty cool!

Thanks Jeff

Germany is Airborn

It looks like the Germans are going to beat everyone to the punch. DHL, a shipping company not unlike UPS in the United States, has announced a drone service. Its goal is to delivery urgent packages to remote locations. Presumably these would be medicines, etc etc. 
The drones will be completely automated and carry somewhere between 2-11 pounds of material. 
This is a perfect way to get urgently needed Castles & Crusades Collector's Black Box to people in the Alps, Black Forest and other sundry places in the heartland of the heartland!

Ability Tuesday-Riding

Going mounted is a much faster way to travel than the alternative of walking, especially when winged and other fantasy mounts are available. Anyone can ride a well-trained horse or similarly docile mount, but more wild or powerful mounts may require greater riding skill to control. A better rider will be able to ride more quickly than novice riders in general.

Better riders also fare better in adverse riding conditions and can fight from horseback more proficiently and with less likelihood of being unhorsed. Each level in Riding improves the characters chances of maintaining balance in the saddle from turn to [...]

Are Only Swords Smart? And, if Not, What does this Mean? Part II

  In the last entry in this longer-than-I-expected series on intelligent swords Ishowed that the DMG clearly shows that a lot of other things besides swords can be intelligent. I also spoke about the possibility that smart swords are smart at least in part to allow fighters to use magical abilities they otherwise couldn't.
  While you are free to disagree with me about why swords are smart so often the first point seems to create a puzzle; if it is relatively easy to give inanimate objects intelligence, why is it astonishingly rare outside of swords? I mean, sure, the [...]

Savage September on DriveThruRPG

I broke down a bought a couple of items I've been eyeing for a while. I've included the game blurbs below from DriveThruRPG.

Weird Wars 2 - In the horror of war, dark things rise, and World War II is history's greatest conflict. The Japanese stalk the jungles of Southeast Asia. Carriers battle in the South Pacific. Tanks trundle across North Africa. Planes duel over England. The Nazi blitzkrieg conquers most of Europe with a genocidal madman at the controls. Prepare to battle the evil of the Axis powers and the hideous things that rise in their wake. This isn't [...]

Cartoon RPGs

Being sick seems to have sparked my creativity somewhat and coupled with an email about Cartoon Action Hour Season 3 I thought I’d write a few words about cartoon based roleplaying games. The great thing about cartoon games is that unlike most games you can throw all the rules out the window and instead rely […]

[D&D 5E] First Impressions: Character Creation

Last weekend, my gaming group didn’t have a full set of players to continue the Exalted campaign we had running, so we decided to try and give the new edition of D&D a spin.

It was one of those times when I didn’t have a campaign concept ready in mind, and hence no pitch to guide the players, but I figure it wouldn’t be so bad if they just made pretty much whatever they felt like. As long as they conform to the singular condition being that the player characters had to be Good characters.

The character creation process was quick and [...]

Fighting female goblins isn't necessarily violence against women

Also in preparation for The Tome Show review of the 5e Monster Manual, I've been reading other people's reviews and reactions to reviews. One strange argument I've read suggests that we shouldn't have more female combatant NPCs in Dungeons & Dragons because violence against women is a thing. I'd like to address this argument because I see too many people accepting it at face value and I think that actually ends up perpetuating sexism and violence against women.

I don't know about you, but I know many boys during my childhood were told "don't hit a girl." When a local girl [...]

026 Zine publishing and all that

Tim Shorts over at Gothridge Manor has just published a very pertinent post. Check it out here. It's about self-publishing and how you measure your expectations, sales-wise and as a personal achievement.

It's very timely because you may have seen my mutterings about the imminent release of my own first zine venture, 'Mystic Pangolin'. Now, Tim is well known and well respected in these circles - in my opinion rightly so. He's helpful, supportive, knowledgeable [...]

Chronicles of Gor Indiegogo Campaign Ends Today

The Chronicles of Gor Indiegogo campaign is only about $800 short of its goal, and ends today. I'd urge everyone who is interested in swords-and-planet type settings to give it a look-see.

Yes, the Gor novels have a reputation for an ever-increasing focus on the slave and sex angle. But the earlier books are wonderful combinations of primitive cultures, advanced alien races and technologies, very intricate political maneuvering, and wonderfully detailed cultural descriptions.

I've been reading the books since high school and even I tend to skip over the "she knew herself to be a slave" bits. There's [...]

The Mad Cleric: Brian Was Right

Brian was right.

There! I said it! Happy now, @Fiddleback?

For those of you who have no idea what I'm talking about, a little context. For almost a year now, Brian has made little comments here and there in my virtual presence about the relationship-destroying powers of a board game called Diplomacy (e.g. in the comments of this article). Reportedly the favorite game of President John F. Kennedy, Henry Kissinger, and Walter Cronkite, it is a game of no-holds-barred world domination. Diplomacy is known to take up to seven hours to complete and nine times out of ten, the other players stab [...]

Gaming in the Wild: Fling Wide the Gates

This is it. After a few months of preparation, we will realize our goal of creating an open, safe, and supportive venue for those passionate or curious about the world of tabletop gaming to come and join others with a like mind and enjoy this hobby together.

I must say that this is a strangely terrifying endeavour. Mike and I and the others have spent a lot of headspace on this. What if it doesn't work? What if nobody shows up? We have done a minimum amount of grassroots networking and word of mouth advertising, what if it isn't enough?

We had [...]

The Evil GM - Kids around the table, Let them play or No way?

When I was doing the Roll For Initiative Podcast this past Sunday, we had a question from a listener asking about what is the right age to bring your kids to a convention to join in on the fun.

Each host had their say in what is the right age based on their own situations and experiences. While everyone was mostly in favor of bringing your kids after the age of 11, another topic sprung out of that question of home games, and should you bring in your kids in to start playing there?
Before we get [...]

Tech Tuesday - Teleportation & Tentacles

Over on Phys.org they have announced that "Longer distance quantum teleportation achieved."  Read more here.

Also, on HackaDay.com, a recent article before Halloween is titled "Robotic tentacles for a disturbing haunted house."  See more here.

Finally, on Instructables.com, check out the How-To "Build a Giant Tentacle Monster" here.

Tech Tuesday on CreativeMountainGames.com News focused on Technology
as it might interest gamers.Please Like, Share, Plus, Tweet, Follow, and Comment!

Let the Players Do the Work

I have a friend who warned me after my second blog postthat involving my players too much in the creation of my world was bad news. “Players will tell you what they want, but they have no idea really.” I’m delighted to report that I think this friend, great as he is, was incorrect.

Sitting down to create a campaign guide is no small feat and I couldn’t do it without the help of my friends and all you folk commenting on the blog. My players in particular have done a ton of work, helping me playtest and revise the various [...]

The Ministry of Peculiar Occurrences Review: A Peculiarly Amazing RPG

The Ministry of Peculiar Occurrences

This week I reviewed The Ministry Initiative: The Ministry of Peculiar Occurrences. Before I dig into the meat of the review I have a couple of things I'd like to note. First, I'm a systems person. If you read the Age of Electrotech review, you already know what I'm going to say next; I'm going to spend most of this review talking about the system presented in The Ministry of Peculiar Occurrences (TMPO). Second, I've got a bit of a crush on steampunk and that likely put a few bonus points in the appropriate column for [...]

1d10 Random Minor Treasures From The Hoard Of The Vampire Kings For The Astonishing Swordsmen and Sorcerers Of Hyperborea rpg system On The Dark Corner Blog

Ancient treasures from the halls of the kings of the undead on the Dark Corner blog. Use these treasures sparingly within your OSR campaigns for they may drain your PC's dry of blood,life force, and even morals.
 Check them out right over HERE

Sunday RP Rambles - Puzzle (video)

A rambling discussion about the evolution of RPGs and whether anything has been lost along the way.

Tempering Expectations: Kinda Sorta a Timeline of My 1st Product

Lately there have been a lot of new folks getting into publishing their own thing, whether it is a zine, adventure or supplement.  What I've also seen, is the rumblings of disappointment in the sales.  I'm not an expert, but I have a few years under my belt with small press publications.  So everything I'm writing is from my experience and it may or may not pertain to you.

Everyone has their own idea of success.  Some measure success by a certain number of sales, others measure success by the amount of money they can put in their pocket [...]

Video Unboxing -- Odin's Table from Mind Warrior Games

I found Odin's Table last year at Spiel when I had the pleasure to meet the guys at Mind Warrior Games, a very new company that was trying very hard to make an impression with some lovely looking games. Because I like shiny things and I like to cast some light on companies that are [...]

The post Video Unboxing – Odin’s Table from Mind Warrior Games appeared first on G*M*S Magazine.

My Simple Item Creation Feats

While I love magic thingies, I really don't like the official rules in any of the 3.x / Pathfinder books. These pare it down and make it simpler and easier for players while avoiding the bloat that happens.  None of these require experience points or wealth, just some knowledge and the time to create simple items that will help them.

Create Holy Symbol
You can create a holy symbol of your faith in the most available substance available nearby.
Prerequisite: 1st level cleric, ranger, druid or paladin
Benefit: After 1 hour of prayer of holy grounds an appropriate holy [...]




5E Birthright - Character Classes

Character Class The majority of the classes do not need to be altered. However, a few do need some clarifications. Also, the original setting precluded certain races from being specific classes (paladins can only be Anuirean or Khinasi; elves can not be clerics, etc). 5E makes an effort to allow for all race and class combinations. If a DM allows for this, it can be rationalized that such
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