
From : Obskures.de | Die unerträgliche Leichtigkeit des Geekseins Date : June 19, 2013 GMT
Post Categories : Rollenspiele, Spiele, Tabletop Spiele, Crowdfunding, Kickstarter, Queen Games, Zombies
Dark Darker Darkest. Dem schlurfenden Tod sei keine Atempause
gegnnt. Zombies knnen ja auch nicht auer Atem sein. Queen Games
nehmen sich ein Beispiel an der unendlichen Untotengeschichte.
World War Z, Resident Evil, Zombicide und die sonstige beinahe
alltgliche Splatterromantik sind nicht genug.
Auch die amerikanische Niederlassung des deutschen Spiel des
Jahres-Herstellers (Kingdom Builder) labt sich nimmersatt an den
totlosen Eingeweiden der Crowdfunding-Szene.
Worum gehts? 2-5 berlebende durchsuchen gemeinsam das Haus von
Doctor Mortimer, um kooperativ die Zombie-Apokalypse abzuwenden.
Voll neu und aufregend, oder? Wer beim Lesen noch nicht ermattet
seine Lffel abgab oder seine kontaminierten Innereien freiwillig
vor sich verteilte, [...]

From : Grumpy RPG Reviews Date : June 19, 2013 GMT
Post Categories :
http://grumpycelt.podbean.com/feed
From : The Iron Tavern Date : June 19, 2013 GMT
Post Categories : RPG, ChrisGath, Paranoia
It is odd that such a niche game could become so popular and
well known. Comedy RPGs are very tough to do right. Most games have
comedy in them but that is not the focus of the game like Paranoia.
There was a time 15 years ago that most games I would run into
would at least understand the phrase "The Computer is my friend" or
"Happiness is Mandatory." I'm not sure that is the case anymore. I
see less and less Paranoia being run at conventions. The yearly
Paranoia LARP at Origins it appears to me attendance goes down
[...]

From : Triple Crit Date : June 19, 2013 GMT
Post Categories : Campaigns, Personal, campaign, campaign prep, role-playing, settings, systems
Lately I’ve been kicking around a campaign concept that
could be pretty freaking epic if I can manage to pull it off with
the right group and the right story and find a time that works for
everyone (pretty much impossible, I know). I also blame Gnome
Stew/Engine Publishing’s Odyssey for getting me excited about
running a campaign again.
The basic premise is this: you’re hopping role-playing
game settings, systems, time, and space in order to try and return
home after being banished or swept away from where you belong by
mysterious forces. Each player creates a beginning-level character
in a role-playing game of their choice and brings it to the table,
and transposes the concept to whatever system of the month
we’re rolling with as the characters explore that world and
find the portal to advance to the next. As they go on adventures
together and grow in strength, they begin to piece together clues
to reveal what brought them together and why, and how their destiny
may be entwined with the fate of the entire metaverse. I suppose
it’s like Planescape, only you’re not limited to
Dungeons & Dragons.
Although it seems like it would be a lot of work [...]

From : Creative Mountain Games Date : June 19, 2013 GMT
Post Categories : Contest, Books, Gygax, DnD
Over on Tor.com, they have put together a Read-Along group covering
the storied Appendix N from Gary Gygax's 1E AD&D DMG and
included a contest to win one of five sets of dice. Read more
here!
From : RPG Booster Date : June 19, 2013 GMT
Post Categories : Boosts, DIY, Lazy DM, Tabletop, alternative, Cheap, How to, pawns, rpg, tabletop, tokens, Tutorial
A great tutorial from Dorkadia that shows you how to make your own
custom tabletop tokens for your roleplaying games. Though pawns can
be just as easy; this is a great little way of making durable minis
that will stay with you for a while. And such an upgrade over
…
From : The Signe of the Frothing Mug Date : June 19, 2013 GMT
Post Categories : video games
I've found myself absorbed in this game since it came out
yesterday. It's fun! It's not great, it's not amazing, but it is
fun. It plays like one of those nightmares fueled by 12 year olds
and shoddy DMing, which can be extremely entertaining. The classes
are interesting and work together well, the system for going on
"adventures" is neat, and who can turn their nose up at some
meta-gaming where

From : A Character For Every Game Date : June 19, 2013 GMT
Post Categories : Adventure, Fantasy, Dungeons & Dragons, Labyrinth Lord, OSR, RPG, Valley of the Red Apes
When I first set foot in the Valley of the Red Apes it was
seeking out the Ziggurat of Rhissel the Morning Lord. However it is
a good thing we set up a base of operations nearby. We got word
from back home that the Hubert the Elder, the sage we had hired to
get background information on the region, had made some other
interesting discoveries in the libraries, and he sent along a
series of letters describing the hiding places of Jen “the
Rose” – one of which was almost certainly nearby. Jen
“the Rose” was a human adventurer during the last great
war, a freebooter who exploited the chaos to make her fortune and
acquire great interesting treasures from the various worlds of the
Kale – worlds that are difficult if not impossible to find
now. This particular lead was to a hall of some mystical power (and
possibly treasure) that she had built or found (the stories are
vague and contradictory – one even indicates that the hall
was brought here from another world). This exploration was deemed
less dangerous than our main focus towards the Ziggurat, and thus
we sent four of our companions of levels [...]

From : STUFFER SHACK Date : June 19, 2013 GMT
Post Categories : FROM THE EDITOR'S DESK
We had some good movement with our sale last weekend, so
I’m going to extend it for the rest of the week! Also, for
this week, I’ll throw in even more free stuff!
The Details:
Our Horse Minis and Mini Counters are by far our most popular
gaming accessories. So (for this week), when you buy some,
I’ll give you more!
First, if you buy 8 or 10 Horse Minis, I’ll throw in 2
more for free. What fantasy adventurer (or cowboy) doesn’t
ride a horse? Tactics change and become more dynamic, since you now
take up a 2×2 square and gain increased [...]

From : Hack & Slash Date : June 19, 2013 GMT
Post Categories : Ecology
"
What lairs in a maze is good hunting" - General Zaroff
Nomenclature: Minotaur, Tarus, Taurian, Bull-man, Brutal Beast
Description: Taurine humanoid, with the head of a bull
Things that are known:
- They are fond of mazes
- They are terrifically strong
Rumors and other whispers in the dark:
- It is very important that the labyrinth the minotaurs inhabit
contain no furniture. They must be bare of decoration
- They are actually terrible at mazes. If they were any good,
they'd all be living in sunny little villages retiring ,eh? No
minotaur has ever escaped from a maze and they [...]

From : Dastardly Designed Games Date : June 19, 2013 GMT
Post Categories : Announcement, Space Wranglers
My next game will be called Space Wranglers. Space Wranglers is
a game of starship rodeo roping brought to you by the IGSRJACRA
(Intra-Galatic Space Rodeo Jamboree and Cattle Ranchers
Association). We are now in initial playtest mode. This will be a
cheap download from rpgnow and wgv.

From : Roles, Rules and Rolls Date : June 19, 2013 GMT
Post Categories : rules, Combat, brawling, blogging
A recent exchange running through a couple of other blogs I follow
led me to check out the back catalog of Spells and Steel, a
blog focusing on developing a version of Basic D&D that's
informed by facts and experience with medieval combat.
What I like about Charles Taylor's approach: he's intent on keeping
the simplicity of Basic D&D throughout, resulting in a very
boiled-down system that still relies mainly on d20 hit, d6 damage
logic. So, multiple opponents are tough, trained fighters have a
huge advantage in ability versus civilians, skill and not hit
points helps heroes survive, [...]

From : Wrathofzombie's Blog Date : June 19, 2013 GMT
Post Categories : Dungeon Crawl Classics, Hubris Campaign Setting, Old School Role-playing, Role-playing
A bit a go Jez over at Giblet Blizzard wrote a post about the
DCC funnel and how the different races didn’t fit into the
philosophy that well. His post is awesome and worth a read.
For me I find that it is the case that there is too high a
chance to get a demi-human race in the funnel and that having a
town with 3 of X race, 2 of another and then 1 lowly human throws
off the whole feel of “these villagers should be freaking the
fuck out when they are in a dungeon and see a [...]

From : Game Knight Reviews Date : June 19, 2013 GMT
Post Categories : Articles, Blogging, Events, Game, Games, inspiration, Opinions, The Gassy Gnoll, articles, Colorado, Colorado Springs, Facebook, gaming, Gassy Gnoll, overthinking, stress, United States, Wildfire
Occasionally, the Gassy Gnoll can be accused of beating a dead
horse. Or poking the bear. To the point where usually the horse
comes back to life long enough to exact some grotesque necromantic
revenge or gets the bear to do it for him.
What the heck am I talking about? Overthinking. You might have
experience with this scenario yourself. Take a concept or idea, ask
one round of questions, which leads to another round of questions,
and another, incessantly, until such time as you’re scraping
the bottom of the barrel and can come up with no additional things
to ask [...]

From : HeroPress Date : June 19, 2013 GMT
Post Categories : vampire, monster, film, dinosaur, cool website
According to Filmclips...
- 01 - Watch more Dracula
- 02 - Watch more Jaws
- 03 - Watch more Frankenstein
- 04 - Watch more King Kong
- 05 - Watch more The Mummy
- 06 - Watch more The Thing
- 07 - Watch more Jurassic Park
- 08 - Watch more Ghostbusters
- 09 - Watch more Creature from Black Lagoon
- 10 - Watch more Gremlins

From : Quag Keep Date : June 19, 2013 GMT
Post Categories :
There are books you own because you know you should own them. There
are three such books for Cthulhu set in the modern era. These are
Delta Green, Delta Green Count Down and this book. The list used to
be five long and impossible to complete and then this beauty was
released. It combines the three chapbooks that were released by
Pagan Publishing into one book and adds two additional scenarios.
The three books were of course Machinations of the Mi-Go, The Fate,
and Project Rainbow. These were so hard to find copies of that they
were almost in the mythical category for me. The whole problem for
me of course is that this is all modern setting material. All of
them need to be owned by any true fan of the game though and the
compilation book made this possible.
From the book:
"Are you cleared for this?
For eighty years your organization has fought to protect humanity
by uneearthing evils older than the world itself. You violated
every law to save people who'll never know you exist. You took down
fanatics who worshipped horror incarnate. You dug up truths that
all the powers of government and magic tried to conceal.
You're about to wish you'd left well enough alone.
Delta Green: Eyes Only digs deep into the worm-ridden heart of
modern power. Uncover its secrets and you'll see why people kill to
keep them hidden.
* Machinations of the Mi-Go explores the history, goals and science
of the Fungi from Yuggoth, including the plot that shaped the
American government for decades.
* The New York occult underground exlplodes with The Fate, an
in-depth look at Stephen Alzis and his [...]

From : Jeffro's Space Gaming Blog Date : June 19, 2013 GMT
Post Categories : On the Table
This week, my wife expressed a lot of interest inThe Awful Green
Things From Outer Space. The non-occult theme and cartoonish
violence meant that it didn’t trigger any negative reactions
from her. That, and the kids have had their noses in books almost
constantly due to library sponsored summer reading programs. Thanks
to that, I have carte blanche to make the kids do just
aboutanythingelse. These are the factors that lead this game to
finally get “on the table.”
I tried playing this once with my son with him playing the crew.
He’s ten… and communicating any sort of tactical ideas
[...]

From : The Other Side Date : June 19, 2013 GMT
Post Categories : white dwarf
White Dwarf for September 1985 takes us to the end of the 60s with
issue #69. This one is going to be interesting to try to do
because my copy is falling apart. In fact I have it in a bag
to hold it all together. When I started this I wanted to see if I
could find a new copy and then forgot about it till just recently.
I am not even using my own scanned image of the cover. It is
in too bad of shape. The cover is an interesting one. It looks like
it could [...]

From : Hari Ragat Games Date : June 19, 2013 GMT
Post Categories : hari ragat, fantasy, worldbuilding, weapons
I often talk about Forgotten Asia -- the parts
of Asia that don't often make it into F&SF and video games,
lost in favor of China and Japan. Well, these weapons came about
due to that frustration, since I couldn't find any to use in Mount
and Blade. A week or so ago, during a lull between assignments, I
downloaded Wings 3D and started playing around with it. Soon I was
devouring tutorials like peanut butter sandwiches. Looks like
Wings is real easy to learn and use, since I was able to make these
within a few days [...]

From : S#!t Roleplayers Say Date : June 19, 2013 GMT
Post Categories : Money, Alcohol, Enid Blyton, Dogs, D4, Pigs, Jurisfiction, Sex, Midsomer Murders
We're doing some other bits for a couple of weeks or so, while one
of the players is away. For this session, we played a two-player
Jurisfiction adventure, to see what that was about.
Arthur Hastings, from Agatha Christie's Poirot novels,
joined forces with the new recruit Dr Abraham van Helsing, from
Bram Stoker's Dracula. The Bellman never told them that it's
technically a single-player mission, but hey, if you take a
complete rookie and the somewhat dimwitted veteran Hastings, it
sort of adds up to a single, competent player.
The mission itself was a simple matter of internal plot adjustment:
making Shadow the Sheepdog by Enid Blyton have a happy
ending. It should have been a simple mission that couldn't possibly
go wrong, but ... alas ... they got out of a sticky situation by
teaching a bunch of villagers all about S&M, in a bid to [...]

From : Nearly Enough Dice Podcast Date : June 19, 2013 GMT
Post Categories : Reviews, Video Games, cyberpunk, PC, PS3, Remember Me, review, reviews, video games, Xbox360
Remember Me is the first release from French studio DONTNOD and
is available now for PS3, Xbox 360 and PC.
Setting
The game focuses on Nilin, a memory hunter fighting against
Memorize, a corporation whose digital memory implants have
transformed the lives of everybody in Neo-Paris. As you might
expect from such a setup the game exists within a cyberpunk
(technically neo-cyberpunk given the wireless nature of the
technology employed) setting and opens with Nilin having her memory
forcibly extracted. From there you take on the role of Nilin as she
struggles against Memorize to recover her identity and understand
why she [...]

From : Trollish Delver Date : June 19, 2013 GMT
Post Categories : moviesandtv
The recent decade has seen a slew of remakes, from god awful to
mildly disappointing. But if there were any remake you would want
to see, what would it be?
Answers in the comments.
From : HeroPress Date : June 19, 2013 GMT
Post Categories : wonder woman, www, babe, cool website
submitted by Al Bruno IIIThis is Kimberly Kane, adult movie
actress, as featured in the io9 article on the Best
Wonder Woman Outfit.
From : Gnome Stew Date : June 19, 2013 GMT
Post Categories : GMing Advice
If all goes well, this Saturday night will be the final session of
our 1950s WitchCraft campaign. For my group, the fact that the
campaign was ending is bittersweet. While everyone is excited to
see the big questions raised throughout the campaign to finally be
answered and everything wrapped up, everyone at the table,
including me, knows that there was a lot of life left in the
campaign and don't really want to end so soon. So why are we? A
little over a month ago, one member of our group announced that he
was moving away. Our group is small [...]

From : ROFL Initiative Date : June 19, 2013 GMT
Post Categories : SotC, spirit of the century
The game group and I played our very first session of Spirit of the
Century on Monday, and it was a combination of fun, awkward,
fast-paced, halting, spontaneous, creative, and overwrought all at
the same time, kind of like a teenager out on their very first date
EVAR!
The Arctic Club ballroom as it appears today
Everyone seemed to have a really good time and I tried to drop
something into the scenario for each player. Most of the
awkwardness came from the fact that I had not been able to
internalize the rules having never played the game, [...]

From : Teleleli Date : June 19, 2013 GMT
Post Categories : Dungeons and Dragons
Today our hero decides to go south-west, still following the
river, entering the farmlands around Weshor.
“You encounter a local Priest riding on a donkey
(equivalent to a horse as a mount), with combat skill 3, endurance
3, wealth 25. He seems aloof and not disposed to conversation, but
he may be afraid of you…You can let him pass, ending this
encounter, or select one of the two options below” (which are
fight or talk).
The prince decides to engage the priest in conversation.
“You try to talk the character(s) into joining your party, as
they seem sympathetic and interested. Roll one [...]

From : Lurking Rhythmically Date : June 19, 2013 GMT
Post Categories : Guns
Countdown to the Bidet Shoot: Day 4
This post will be brief as I've had a hell of a day and I have to
get up early tomorrow. Therefore, you get bullet points.
- Dad's car died -- suddenly, dramatically -- last week, and so
he took the entire week off while it was getting looked at this.
This has increased the stress level in the house significantly as
dad is one of those crotchety old Jews who isn't happy unless he's
miserable and complaining.
- Also, it turns out he has Parkinson's. Yay.
- Those two points came together today when mom [...]
From : Ruthless Diastema Games BlogCast Date : June 19, 2013 GMT
Post Categories : Ruthless Videos, A Penny For My Thoughts
This one was lost. But, now it is found thanks to retrievers at
Google.
Buy this awesome game here.
The post The Making of a Penny for My Thoughts with Paul Tevis
and the Crew appeared first on Geeky & Genki.

From : Emergence Campaign Date : June 19, 2013 GMT
Post Categories : Background, d20, Game Rules, Classless d20, d20 Point Buy, Role Playing Game, RPG
A fairly common question with point-buy systems like Eclipse is
“What if something is too good for it’s cost? Or what
if a character buys some massively powerful ability straight off?
After all, if some starting character simply invests all his points
buying super-ability “X” meant for the settings major
gods he or she could just slaughter / ignore / bypass / recruit /
outrun / edit out of time / whatever all appropriate
opponents!“
Fortunately d20 is complicated enough – unlike, say, Amber
– that you can't simply spend all of your points on "Warfare"
and assume that you will [...]

From : Ruthless Diastema Games BlogCast Date : June 19, 2013 GMT
Post Categories : Ruthless Videos, A Penny For My Thoughts, Paul Tevis
This one was lost. But, now it is found thanks to retrievers at
Google.
Buy this awesome game here.
The post The Making of a Penny for My Thoughts with Paul Tevis
and the Crew appeared first on Geeky & Genki.
From : Rather Gamey Date : June 19, 2013 GMT
Post Categories : Artsy-Fartsy
Okay, life lesson time. If you enjoy drawing - don't fuck up
your hand by drawing. Pace yourself and hold your god-damn
pencil right.
So, my hand has been slowly recovering - and I've been doing
exercises and working back some strength to it. I get these
odd aches in places that were not originally hurt. I figure
it's shifting muscles and stuff around. Knitting.
Whatnot.
I've also been trying to do things with an economy of movement.
Where I might have once used like a billion scratches to
evolve a line - I'm now saying FUCK IT [...]

From : Epic The RPG Blog Date : June 19, 2013 GMT
Post Categories : #earthdawnappreciationday, Earthdawn Appreciation Day
HERE WE GO!!! Banners proclaiming your victorious entries. Awarded
Third place and winning 1 PDF from the entire Earthdawn Catalog
hosted at Drivethrurpg with the 'Legendary Weapons for DCC RPG':
Awarded SECOND place and winning 2 PDFs from the entire Earthdawn
Catalog hosted at Drivethrurpg with the story of Klim the Windling
Wind Dancer/Horror Stalker Awarded FIRST place and winning

From : Live from the Dead Air Date : June 19, 2013 GMT
Post Categories : Developments
I've been wondering about including damage scales in Dead &
Back for a while. It generally feels right for me to include a
damage class for things bigger than humans. However, since this
game is a horror and personal level game, for once I'm not too
sure. Of course, if included - how would it be implemented?
The first real RPG I played was Rifts, with its infamous
"Mega-Damage" (TM) -( they were always very certain to include that
TM everywhere!). Rifts is certainly broken in many ways, and a lot
of the material seems thrown together haphazardly - [...]

From : Reality Refracted Date : June 19, 2013 GMT
Post Categories : Discussion
Out of curiosity, what do you do when you want to run more games
than you reasonably have time for? Because lately the bug has been
hitting me a lot. I love the two games I'm running, I don't want to
end them, but there are so many other games out there right now
that I also really want to run. It's pretty much the reason I made
the "Campaign Proposals" series on here, but I'm not even sure if
it's enough right now.
The sad thing is I already game a lot. Every two weeks has [...]

From : The Grinning Skull Date : June 19, 2013 GMT
Post Categories : Art, Crowd Funding, Fantasy, LARP, art puppets, body suits, crowdfunding, folklore monster puppets, Folklore monsters, full body puppets, Games, Kickstarter, Live action role-playing game, live role playing, LRP, Michael Baird, monsters, Puppet, Roleplaying, Shopping, Toys a
Puppets if done correctly can be quite brilliant, so with that in
mind I’d like to bring this KS to your attention. Coming from
a LARP background, big 3D puppets and bodysuits can add so much to
the whole ambience of a live game and this kind of thing would be
ideal. Although this is […]

From : DM Fiat Date : June 19, 2013 GMT
Post Categories : DM Tips
Movies can be a never-ending source of ideas for your campaign.
Truly, the more unwatchable a movie is, the more potential it has.
Go try and sit through Manos: The Hands of Fate and concoct
a campaign setting. Slight tweaking would make it perfect for a
Call of Cthulu setting. Major tweaking will make you ready for any
fantasy setting. A GM with real guts will break out a copy of the
truly fantastic Teenage Mutant Ninja Turtles RPG and adapt
Manos accordingly. But Manos is hardly the only film
that is ripe with gaming potential. Come along beyond the [...]

From : Points of Light Date : June 19, 2013 GMT
Post Categories : dnd next, 5th edition, vermin, wandering monsters
In a game that combines owls and bears (among other things), where
panthers can have tentacles and extra legs, and numerous creatures
imitate mundane objects like cloaks, swords, pillows, floors,
ceilings, and more, I am not only surprised that the major variable
with vermin seems to be size, but also that being able to do things
like shoot webbing would be regarded as inappropriate.
When it comes to vermin as a whole I think that the game
should offer an actual toolkit approach that goes above
and beyond just picking a size and one of two hunting methods. Why
not [...]

From : Dungeons & Differentials Date : June 19, 2013 GMT
Post Categories :
My oh my, the last post was in October of 2012. An empty
promise to return by December at the semesters close of my first
foray into Grad school. As you can imagine, life did not slow
down but instead that roller coaster picked up quite a bit of
steam. In addition to the usual trifecta of work, school, and
social life some things took a turn for the extreme at the start of
the [...]

From : Tenkar's Tavern Date : June 19, 2013 GMT
Post Categories : unoffical osr
Sometimes thoughts come from out of the blue and trip you up bad -
they derail your ability to think of anything else.
This is one of those times.
As I sit here thinking about some regular sections and such for the
Unofficial OSR Zine, the idea of a "Mad Libs" styled Mini Dungeon
came to mind. Instead of using nouns, verbs and the like, it would
be things like "choose humanoid", "choose mindless undead" and
"giant _____" in the room encounters. Could even work out a system
for traps too.
Maybe it's silly, but no two dungeons would run the same. Besides,
silly can be fun too.
If you have no idea what Mad Libs are, Wikipedia defines it as:

From : Genius Loci Date : June 19, 2013 GMT
Post Categories :
Back when I was nine-years-old, I like many of my generation, spent
far too much time in dimly lit, loud and smoky places deemed to be
havens of depravity and generation wasting; arcades. Every summer,
every cent I made mowing lawns, watching kids, or found in the
bottomless pits of furniture went into the coin-slots of my local
arcade, a small neon laced hole-in-the-wall at the corner of the
mall known as "Space Port".Pole Postion, Street Fighter II, Mortal
Kombat, X-Men and Ninja Turtles swallowed coin after coin. But one
game, ruled them all, one game that bound me to [...]

From : I Am The Warden!! Date : June 19, 2013 GMT
Post Categories : Kickstarter, Killshot: Reloaded
I am the Warden!!
For those of you paying attention to my struggling Kickstarter, you
can imagine I'm feeling disappointed. That's not to explain my lack
of Video Updates over the past few days, the majority of those were
due to prepping and planning for the LUG Con games run over the
weekend. (If you haven't had a chance to check them out yet, you
can find them on the BRG YouTube page.) As for this morning, I have
to admit that I was sitting at my desk ready to fire off another
recording session, but didn't have the [...]

From : Tenkar's Tavern Date : June 19, 2013 GMT
Post Categories : Reviews, digital orc
Where to start. Verloren is a city ripped from it's place in time,
moved forward or backwards no one is truly sure. It is,
effectively, an urban sandbox of sorts.
The map of the city is unlabeled, and in truth, probably not
needed. The city is in the midst of moral decay. The hooks, and
there are many, don't coincide to places on the maps - they are
linked to personalities and events.
See, this isn't an adventure and to come to it with that
expectation would leave the prospective DM. It's a series of hooks
and story elements that can come together as a bigger picture, but
the DM and the players are going to be the ones to put that
together. It's a [...]

From : The Pathfinder Chronicles Date : June 19, 2013 GMT
Post Categories : Google+, GM, Conventions, Edge of Space, L.U.G.Con, roll20, Sci-fi, RPG, Hangout
The first game I ran at L.U.G.Con was +matt jackson's little
hit, Edge of Space. I had bought a paper copy while
they still existed earlier this year and was fascinated by the
little game that could. My copies are in little brown books.
I ma not sure how many pages there are in the main rulebook
as I do not have them with me but there aren't many. If there
are 20 pages in it I would be surprised!
Game and module...
A couple of months earlier +Christopher
Hardy mentioned that he had ran this game for a group
and they loved [...]

From : Sea of Stars RPG Design Journal Date : June 19, 2013 GMT
Post Categories : Spells and Magic, World Building, D&D 3.x, Magic Item, Pathfinder
Have you heard of Hassard Francyn? He was a lawman in these
parts, as well as a scout, a gambler, and an outlaw. He was known
for his black leather belt with a silver buckle and his matched
sword and dagger in their black scabbards with silver fittings.
Francyn became famous in the Masulium Lands for killing two men in
self-defense before he killed one of his wives while drunk and in a
fit of jealousy. He served nine years in the garrison-prison of
Highspur before he was pardoned and left for the gold fields of
Shaggra. He remarried twice [...]

From : ST Wild On Roleplaying Date : June 19, 2013 GMT
Post Categories : Campaign Creation, Fianyarr Campaign
Not all of the races of the land are purely descended from the
First (main collection of articles here). Some have ancestry that
holds an otherworldly entity or an escape from death itself within
the past seven generations. Those who are share a lineage in such a
way are not sterile as some might have hoped and instead can
reproduce as easily as any other. Even dhampyr have no greater
issue with falling pregnant nor impregnating another. With each
passing generation, the connection grows weaker until, by the
seventh, there are only superficial similarities to the
otherworldly ancestor.
While [...]

From : Observations of the Fox Date : June 19, 2013 GMT
Post Categories : Images, Walkabout, Design
I'm getting stuck into the rewrite of Walkabout, especially after
learning some great things about it's mechanisms and how they
interact with the narrative in the hands of new players. But
naturally I'm a visual person, so my mind has shifted toward ways
of presenting the rules.
I want this game to look scavenged; pieced together from fragments
of the past. I want it to reflect the cultures that will be
explored by the characters in their journey across a shattered
wasteland.
I want it to look hand-made, without actually being flimsy and
handmade.
I'm thinking of [...]

From : TaleSmith Productions Date : June 19, 2013 GMT
Post Categories : Dev Blog, Into the Maelstrom, Bulletproof Blues, dev blog, into the maelstrom, mutants & masterminds, Supers!, TaleSmith Productins(tm)
It’s not often that you actually get any
insight into the characters that setting and organization books get
you. In my opinion, that’s a damned shame – to spend
all that time, as a dev, coming up with characters, history,
quirks, only to never share these people as they might interact in
and with their actual game environment.
One of my favorite artistic pieces we’ve
worked with Comicbookist on over the course of the Into the
Maelstrom project involved the lieutenants of the operation in
Africa, entrusted to a supervillain code-named Anansi. Petra
Zamosa, Nyoka, and Aardehart are a [...]

From : d20 Dark Ages Date : June 19, 2013 GMT
Post Categories : 3.5e, 1e, multiclassing, gaming philosophy
In D&D 3.x, you could multi-class as many times as you wanted,
but you suffered an experience point penalty (20%, if I recall) if
any of your levels deviated more than 2 from your primary
class.
In theory, you could tack on a new class every time you gain
a character level under this system. Thus you could run through the
entire base class list in the Player's Handbook, resulting in an
11th level character with a single level of Barbarian, Bard,
Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, and
Wizard, all with first level abilities.
In theory, [...]

From : Not The Singularity Date : June 19, 2013 GMT
Post Categories : Gaming, D&D, RPG
Have you ever played a game of Dungeons and Dragons or
Pathfinder and discovered a dragon’s trove full of gemstones?
Did you take you pile of large rubies to the market and sell them?
Did you stash your small diamonds into a pouch and hide it in a
secret place? Were you satisfied with that description or did you
want more?
The Gemstone Generator for Pathfinder gives you just that,
something more. In it you will find a system of designing gemstones
for your fantasy campaign that are more than simple large rubies.
You will gain tectural details, appearance, and variations that can
affect the value of the gemstone and the personality of it as well.
You will be able to increase the joys of finding a treasure trove
of gemstones and you will make your campaign much richer than it
was with its generic mundane treasures. While the supplement is
great it does have a few flaws. One, it requires and existing
published game book to be fully useful. The second is that it was
designed for Pathfinder or D&D 3.5 and is not completely useful
for other game systems. Even with these flaws I found the book most
useful [...]

From : Spes Magna Games Date : June 18, 2013 GMT
Post Categories : Spes Magna News
I established Spes Magna Games roundabout December 2009. Between
then and now, I’ve written and published almost 20 gaming
PDFs, mostly for The Pathfinder Roleplaying Game. On average, I
guesstimate I’ve made about $25 a month from the sale of my
PDFs. That’s not a lot; I’m in no danger of retiring
early, but that’s okay. I run Spes Magna Games because I love
the hobby.
Those of you who follow this site know that I teach at a small,
open-enrollment public charter school in Katy, Texas. I’ve
been there three years. Aristoi Classical Academy strives mightily
to offer tuition-free the [...]