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Talk Like a Pirate Day

Y’aaaar it be talk like a pirate day today (september the 19th), so holster your main salls or i’ll make ye walk the plank to Davey jones locker

*cough* Sorry about that, what I meant to say was why check out what your pirate ship and crew is with this handy pirate themed generator

Random List -- Female swedish Names

Need a female Swedish name? Roll a d20 and check below to see what you get!

D20 Female Swedish Names 1 Anne Wegraeus 2 sa Parmander 3 Botildis Stefansson 4 Ebba Szalkai 5 Elzaby Jarrel 6 Emelia Rudkilde 7 Henrike Stigsson 8 Ingird Lillkvist 9 Ingla Rask 10 Janne Kron 11 Katena Samuelson 12 Maja Melin 13 Mirjam Apell 14 Ragnhild Svinhufuud 15 Rigmor Carlquist 16 Ruth Lagerspetz 17 Serafia Ohman 18 Susann Adolvsson 19 Thyra Melin 20 Tyrvi Engberg

Want more? Then get “100 Swedish Names – Female” pdf today


DreadBall: Azure Forest Limited Edition from Mantic Games

DreadBall: Azure Forest Limited Edition



Held deep in the jungles of Azure IX, the best teams in the galaxy have gathered together for a glorious summer event -- a once-in-a-life-time opportunity to take to the glorious pitches of the Yndij and partake in the prestigious PrimalBall league. If you're a fan of DreadBall, you do not want to miss out on this.


DreadBall is the futuristic sports board game set where you are the Coach of your team, testing your skill and luck against other Coaches in one-off matches or long-running leagues. This special edition set also includes the Galactic Tour Series: [...]

DCC #0: Legends Are Made, Not Born

From the cover:

For the past few years, an ogre that lairs in a cave near the wilderness town of Dundraville has demanded tributes of ale and supplies. The villagers were happy to comply, lest the brute attack them or destroy their property. But recently, the ogre changed his demands. Now he wants gold, building supplies -- and captives! When the ogre walked into town only to have his request denied, he flew into a rage. The brute dragged two townsolk off to his cave, to be eaten for sure! The villagers have no heroes to protect them -- so someone must rise to the challenge! Six determined townsfolk have taken decided to take justice into their own hands. Can these village commoners defeat the ogre in his own lair before their fellows are eaten?

Advanced Basic Moves

Something we have in Apocalypse World but not Dungeon World is advanced versions of our basic moves. The idea is that when you unlock the advanced version of a move you have a chance for a critical success by rolling 12+. If you want to add these to your game make these options open as advancement to all characters at level 6-10. Most of these are inspired by AW (and one is completely ripped off) so credit goes to those guys.

  • Advance 3 of the basic moves
  • Advance the other 4 basic moves
Advanced Basic Moves Advanced Hack and Slash

On a 12+ you hit [...]

Journal Entry : Indira. The Return of Sarosh

Friday morning came much more relaxed than the other mornings of the past week. Indira was, of course, delighted with the return of Master Jaren on Monday, but she felt somewhat rebuffed. Master Jaren had so many irons in so many fires that it left precious little time for them to meet or discuss the treasures she had waited four months to give him. Naturally she had briefed him on affairs of business, both on the docks and at the Cinder Block, but it seemed that Sarosh had detailed much of what they had done together when he was able to re-connect with them some ten days ago. Also, she was sure that she could not hide her worry and disappointment when it was revealed to her that Sarosh had not returned with Them, but instead was heading yet another strange mission in a place she had hardly even heard of - The Evening Isles. Still she decided to be patient and bide her time, knowing her service was valued, and her loving caresses missed.

The two books she had kept had proven to be absolute gems. Both were masterwork quality tomes, but constructed very differently. Both books were [...]

Review and Commentary On The Seclusium Of Orphone Of The Three Visions For The Lamentations Of The Flame Princess rpg system on The Dark Corner Blog

Grab the matchlocks, sharpen your steel and roust the wizard once again we're going to review another title in the Lamentations of The Flame Princess rpg line.
The Seclusium Of Orphone Of The Three Visions awaits right over

First Day In: iOS8

I gave my initial impressions of the new iOS8 in this post, but after living a day with it, here’s some reconsiderations and updates:

1) Battery life, for me, seems to be much improved. I played with the phone pretty steadily — mostly watching the coverage of the Scottish independence referendum — over the last 30hours or so and finally plugged it in about at 18% power. Not seeing a dramatic change on my iPad Mini, although it seems to be charging more slowly.

2) On my iPad Mini, I’ve noticed a glitch that seems to lock up the Mail app if [...]

This Actually Happened

I keep telling people I am a massive nerd, and yet whenever a situation where I need to demonstrate that fact arises, they usually look startled or surprised at the breadth of my nerdiness.

Case in point:

Today I was at my church like I am every Thursday, arranging the powerpoint display for the hymns we sing. After I finish up, I go to the church office (to tell them that I'm done and to turn in my folder) where I encounter our church secretary talking to some woman I'd never seen before.

"This is Erin," [...]

YALP Ep. 22 "Star Wars: Age of Rebellion -- The Clanker Trail, Part VI"

The squad has finally finished it’s business on Taris and gathered the information they need to make it to their next contact.

But what secrets does Ord Rasmok hold in store for them, and why is a place already known for it’s droid manufacturing hiding yet another droid assembly line?

It’s all very confusing and unlikely to be sorted out before something else gets blown up.

And why can’t some people control their children?


Tune in and try to figure out what’s going on in:

Star Wars: Age of Rebellion "The Clanker Trail, Part V"

Featuring the Gaming Talents of :

Sam Bigum as the GM

Brent Brown as [...]

Technical Longsword: GURPS gets it right

I seem to be riffing off of +Peter V. Dell'Orto a lot, but in this case we both got forwarded the same neat clip at the same time.

Peter made a lot of good points in his post. What I'm going to do is break down the iconic exchange in this video in roughly one-second intervals. And try and ascribe GURPS mechanics to them. I'll use some screen captures to illustrate my point, but the entire video is also linked below.

Ready . . . fight!

We'll pick up the action at roughly 2:46, where one of the featured interviewees is talking about how points are scored. The real action picks up a few seconds later, with the red-socked fighter closing, and then starting the exchange.

The times given are in milliseconds!

The First Turn: 0-1000ms

000 milliseconds - Time startAt the point where I decided to start turn-based combat, we have Red-Socks (the combatant on the right) advancing to close the distance between the two fighters.

Red makes a deliberate advance - in fact, he does a step and attack, thrusting at his foe's head. It would appear that, given the position of his foe at 0ms, he is starting from Reach 2.

373 ms - starting the thrustBy the time 373ms have elapsed, Red is making a very deliberate thrust for the face. He has advanced just about as far as he's going to for the rest of the [...]

Legendary: Guardians of the Galaxy Small Box Expansion in October

Legendary: Guardians of the Galaxy Small Box Expansion


Over the course of the game, recruit increasingly powerful Hero cards to add to your deck, building a stronger and stronger deck of the ultimate Marvel superhero combinations.

Players can create their own powerful combos on the fly, combining their heroes' awesome abilities to take down nasty Marvel Masterminds like the Kree Supreme Intelligence!



100 Total New Playable Card Set

1 page color rule sheet

Feedback to Back -- Part 2

It’s been Nearly a month after GenCon, but I am determined to finish my synopsis of the play testing. So, I’ll skip to the good parts.

Dungeon Tours - So far, at most of my games, the average age of players was 20ish, and the gamers were pretty green. Even beforeI started my game of Dungeon Tours, a caper / construction game set in a Fantasy-Adventure world, I could tell this would be different. The average age around the table was older than me, and some had probably GMed before I even knew what an rpg WAS. When picking characters, they [...]

The Ammo Stash for DCC Firearms

One of the biggest headaches in RPGs that employ firearms is tracking ammo.  In my modern campaigns like Delta Green.  I assume everyone has access to plenty of ammo. I don't worry about them running out unless they really start pumping out the lead or it suits the story.  In post-apocalypse games ammo is very scarce and a valuable commodity. I hate having to track every single bullet though.

Way back in 2011, +Jeremy Deram wrote a great article on his blog about tracking charges for magic items.  He expanded it into a full article in Fight On! [...]

Peace and Quiet

Folderol Campaign, The Gully Dwarf Chronicles #2

Bodunk blinked a few times and wiped the sleep from his eyes. He didn't remember falling asleep, and he certainly didn't remember it being this dark, or this itchy. He was lying on a thin bed of hay, atop a cold stone floor. He squinted, trying fruitlessly to see better through the darkness. He stood on shaky legs and stumbled a bit as the feeling of pins and needles let him know the blood was

Foretold from Legion Supplies

FORETOLD: Rise of a God

$50.00 SRP

Foretold is a strategic free-for-all game based on Greek mythology and history, designed from the ground up for a great multiplayer experience! Prepare to build a unique temple, raise an army and form alliances – as you strive to become a deity of legend!

Players take on the role of an aspiring deity. They must build up a Temple, gather Faithful followers and collect powerful Relics in an attempt to wipe their opponents off the map -- only one deity can reign eternal in this free-for-all of legendary proportions!


2-4 players

Ages 12+

Roleplayer Library Review: A Princess of Mars and the Barsoom Series by Edgar Rice Burroughs

John Carter needs no armor!!!!ISBN-13: 9780307430458*
John Carter of Mars has been said to be seminal (Google says that word means "a work, event, moment, or figure that strongly influencing later developments". Take that as you will...) series in science fiction, and one of the shining stars of the planetary romance genre and pulp era. I don't think that applause is off base. For me, it stands as a distinct type of adventure, and is one of the best I read.
More importantly than that, they are great novels, full of action, romance, sexism, possibly some racism, violence, nakedness, [...]

Lords Of Light! Thundarr The Barbarian At Con On The Cob!

Okay, okay, I've had more than one person email me, begging me to run a Thundarr the Barbarian session at Con on the Cob next month. I had not planned on doing so, but I've decided to run a game on Friday morning. However, to do so, I'll need to cancel the Cartoon Action Hour game I had planned to run at that time. (I'll plan to run CAH at a future event in 2015.)

Anyway, here at the details for the game if you're interested in playing:

Friday 8 AM -- Noon Mutant FutureThundarr the Barbarian: "The Wizard's [...]

Evil PCs - Do You Allow Them?

I remember quite vividly when AD&D 2e dropped assassins and half-orc when jumping editions. I was upset that TSR had dropped evil classes and races from the realms of PC use. This, after playing in 3 groups in 2 different states and seeing just one evil PC - a half-orc assassin. I really should have been more upset at the filing off of the serial numbers of the demons and devils between editions.

It isn't even like any of those groups had a hard and fast rule against evil PCs - we just used the commons sense rule of "even evil doesn't have to be a dick!"

These days, I'd probably allow an evil PC if he player were able to explain up [...]

Elder Scrolls: Basic WoD Equipment

For those planning to also run an Elder Scrolls game using God Machine's World of Darkness rules set, this is where I will putting equipment as I create it for the game.  Naturally you could also use some of the Fianyarr equipment lists but this stuff is specifically created to match Elder Scrolls items.

The bow type affects damage bonus (automatic damage added to successes from the attack roll) and range.

Longbow 0L 25 yards
Hunting Bow 0L 35 yards
Orcish Bow 1L 25 yards
Dwemer Bow 1L 35 yards
Elven Bow 2L 25 yards
Bosmerian Bone Composite Bow [...]

EN World Review -- D&D Monster Manual (5th Edition) by Wizard of the Coast

Happy Thursday, Fellow Gamers!

I hope your week is going well for you, Gentle Readers, and that you've got some great gaming plans for this weekend. Personally, I've got some awesome gaming plans this weekend, with a D&D 3.5 game to play in coming up on Friday night and on Saturday I've got my new Savage Worlds Aphelion Campaign to run. I've really been impressed with how easy and fun it is to run a Savage Worlds campaign and my gaming group has really thrown themselves headlong into the setting.

I've really got to find the time to write up a [...]

Monster Codex for Pathfinder in October



20 of Fantasy's Most-Iconic Beasties Come to the Pathfinder Roleplaying Game

REDMOND, WA (September 17, 2014): Paizo, Inc., publisher of the Pathfinder Roleplaying Game, announces today the forthcoming Monster Codex, a tome of 20 of fantasy's most-iconic monsters and a mountain of new rules and pre-made stat blocks to bring these creatures to the Pathfinder Roleplaying Game. Pathfinder Roleplaying Game: Monster Codex is available to pre-order now via paizo.com, and will be released on October 22, 2014. (MSRP $39.99 hardcover/$9.99 PDF).

A great tool for busy Game Masters, the Pathfinder Roleplaying Game: Monster Codex gives a wide [...]

Designing a Boffer LARP System (Part 9)

This is a bit of a follow up on the last post, because I basically got carried Way with describing something I don't like. Now, it's an opportunity to show how my alternative to this system is actually an improvement through a couple of examples and rule applications.

The first thing you might ask is "why would someone bother setting up a game like this if they could be ousted after any event?". Let's circumvent this by saying that during the first six months of a campaign, noone may challenge the founding GM. This gives stability to the game when all [...]

The Pearl 019


“Always carry a flagon of whiskey in case of snakebite and furthermore always carry a small snake.” W.C. Fields

The Pearl 019

Ars 5e in the wild

I chuckled happily when wandering through the roleplaying section of St Kilda library, and found a copy of Ars Magica 5th edition. Ars is a niche game and not a book I’d expect to see aside Pathfinder, DnD, and some of the other larger games they had.

That said, the core rules give you all you need, so why not!

Filed under: Ars Magica, RPG Tagged: 5e, ars, ars magica, game, library, rpg

#DnD in #MtGKtK: Adventuring in #Tarkir! (BONUS: Ainok as a PC race!)

Well, finally after the intellectual injury that I felt during the #Theros period, a new Magic expansion comes. (To add offense to injury, I even liked Theros' art and mechanics, making me even more mad about the flavor...).
Khans of Tarkir looks like it will become one of those expansions that catch me completely, like #Innistrad or #Zendikar (although nothing can beat Zendikar for me, really).

What are some good bullet points about Tarkir as a D&D setting?

  • The land is wild and dangerous but includes some civilization in many different forms.
    This is particulary [...]

Chop! Poison (and Death Rays)

[this is "Part 1" in a series of getting rid of saving throws in my new fantasy heartbreaker. You can look at the formative thoughts on this weird concept here and here]

Let's start with the save versus Death Ray, 'cause it's easy. I don't have "death rays" in the new game, so there's no need for any such save. There are spells that'll rip your heart out of your chest, but no death rays. That's an easy chop.


Now, let's move on to Poison.

So many amazing things you can learn from this internet [...]

Flip Through D&D Next Monster Manual

Matt discusses the finer points of the Monster Manual. Like what does it mean to be a monster? The book has some great ideas on dwellings, like an asylum in the underdark. We also talk about the introduction of legendary creatures. Plus Matt shares a little bit of the Tarrasque.


I’m pleased with the new Monster Manual, especially if it is a hint of where the game is going,

Valiant RPG Rules Review

The Full book is about 200 pages. Nearly two thirds of the book is about the Valiant universe, its characters and some adventures. That means the meat of the rules are contained in about fifty pages. This sets the stage for a rich setting, great roleplaying and light rules.

I’m a big fan of this book. The art alone makes it worth the purchase. You find great valiant art on nearly every page. If you're new to the valiant universe, like me, You will find this book to be a tome of vast knowledge. It was way too easy for me [...]

Celtris Tales: Small Packages Chapter 2 Marius

Small Packages: Marius
Marius didn't like the idea of stopping over to trade at Fort Furthest. Most orcs found the sight of Luca bonded to Iz unsettling and while both brothers had a charming manner, a nervous orcs on the edge of a warzone could mean trouble. A low whine from Kane his riding wolf echoed the sentiment.
"They don't like short folk in that Fort Luca," Marius argued again.
"We don't look like Halflings, Marius and I want to know what they know of the road ahead," Luca replied again.
Marius thought about it again. Luca was wearing [...]

Cat's Eyes : Doctor Who


Cat's Eyes

Doctor Who : Adventures in Time and Space

This was to be our second Doctor Who adventure with Rocky being the Game Master.  For this game, I decided to reprise my role as Dame Judi and this time our adventure through time would be accompanied by a new Companions: Rose Tyler whose feistiness frustrated Dame Judi, Catherine Tate whose calm focus annoyed Dame Judi, and a scientist named Emmett Brown IV who was good with gadgets and had resourceful pockets.   We had emerged from the T.A.R.D.I.S. expecting something exciting given the Doctor having [...]

D&D / OSR: Djara's Artifacts

Along time ago, around the Time of Troubles, there lived an adventurer whose famed explorations were told and retold so many times over the years that it is no longer clear what is fact and what is fiction. The tales of Djara the Adventurer have only grown in hyperbole as they have in popularity. Her legend has become treasured by the peoples of the South
and has overshadowed any real accomplishments she may have actually achieved in life.

There is even debate about her profession. Some literary works claim she was a Ranger of great renown while other histories read that she [...]

D&D 11th ed.

By my count, the latest D&D release "Fifth Edition", is the 11th version of D&D.  Now that's really only counting what I think of as versions (significant revisions, changes to game mechanics, and reorganization of the rules), not just "editions" in the sense that the rest of the world uses the word (which is to say merely editing and rearranging things a bit).  If we went with the latter I guess we'd have to include the retro-red starter set for "4th edition" that weird black-box starter set and probably a few others besides ...

Anyway, this week [...]

Savage Eberron: Weapons of Khorvaire, Part 1

As some of you recall, I posted a poll asking what Eberron things I should next adapt to Savage Worlds. Overwhelmingly, equipment topped the list (followed by vehicles and then the Warforged Titan).

I've been hard at work culling together equipment from across the v3.5 Eberron books and slowly but surely adapting and formatting them. This post is the first bits and pieces of that work featuring some items from Magic of Eberron.

Special thanks goes to +Ron Blessing for helping sort through some of the finer points.
Melee Weapons Alchemy Blade Appearing much like a short sword, an alchemy blade has [...]

How to Chop Saving Throws

DM: "Black Dougal, you find out that you missed a tiny discolored needle in the latch. Roll a saving throw vs. Poison, please!"
Dougal (rolling): "Missed it!"
DM: "Black Dougal gasps 'Poison!' and falls to the floor. He looks dead."
Hot on the heels of yesterday's post (just in case you missed it, though of course you didn't, O Valiant Reader!), I'll move from the why of saves (and why to get rid of them) to how we chop 'em from the game.

Or did I give adequate reason as to "why?" An exchange like the quote above (from [...]

The "Older Cousin" Model

Well, this blew my mind yesterday.  It's really long.  Basically, this Angry DM guy calls WotC out for creating products that do not teach tabletop RPG noobs how to play D&D like the old Mentzer Red Box.

It rang true to me, so I created a little something right here.  Just a furious mid-morning of writing.  Now's your chance to rip it apart, suggest improvements, or comment on its potential usefulness.

Thanks for your feedback!


The Many Unique Rules of OD&D

The 1974 Edition of Original Dungeons and Dragons was a unique game with many rules not carried over into later editions. Of the original three books, I found the following rules, most of which don’t appear in later editions. A few are carried into Holmes or Moldvay Basic (some as optional rules), but the combined flavor of these rules was never seen again (Delving Deeper is the only clone I’m aware of that has the explicit goal of adhering as closely as possible to these rules). Some of these are well-known, others are not. I’ve split the rules up based [...]

Sorcerer Bloodlines as Cornerstone Talents

The other day I wrote about how various class features might map to Echelon talents. Sorcerer bloodlines would likely map to cornerstone talents. Here’s how it might work.

Sorcerer Bloodlines in Pathfinder

Sorcerer bloodlines provide several abilities to sorcerers.

  • Class skill that extends the class skill list (at 1st level).
  • Bonus spells (one per spell level, gained the class level before gaining access to the next spell level).
  • Bonus feats (a list of feats to choose from, with feats gained at 7th, 13th, and 19th level).
  • Bloodline arcana, something like a feat (gained at first level).
  • Bloodline powers, specific abilities (gained at 1st, 3rd, 9th, 15th, and 20th level).

The levels don’t line up precisely, but I think I can come close.

Sorcerer Bloodlines in Echelon

As I said the other day, these are likely to be cornerstone talents. They are pretty fundamental to ‘what a character is’, a character can normally have only one, and it represents the basis of a certain facet of a character’s power (casting ability). As a first cut I might design sorcerer bloodline cornerstone talents something like below.

  • This is clearly a caster-oriented cornerstone, comparable to a casting tradition. Each tier gives a +1 tradition bonus to casting.
  • I am still working out exactly how [...]

Meta Thursday (Banlan Backlash!): Underground Organizations

The underground organizations of the port city own the sewers and the passages under the Nyamo Wall. Before it was constructed, Nyamo had an extensive sewer network and even a primitive processing plant. but it was built, the sewers were split into two separate systems and any connecting tunnels between the two sides were sealed […]

The post Meta Thursday (Banlan Backlash!): Underground Organizations appeared first on Adventureaweek.com.

Black Root Poison

Poison has been used by nature and mankind for ages and fantasy worlds are no different. It has been represented in various forms by the Dungeons & Dragons game over the past four decades. The mechanic almost always used is hit point damage to represent the debilitating effects. In 5E poison is given both a damage type and a condition as defined below.

Poison Damage. Venomous stings and the toxic gas of a green dragon's breath deal poison damage.

Poisoned Condition. A poisoned creature has disadvantage on attack rolls and ability checks.
The [...]

Acquisitions Incorporated

There are some people I play D&D with who have not seen Acquisitions Incorporated, so this post is for them.  Everybody else - stop reading.  Oh, okay - read along if you must - other people.
Back, like, about a billion years ago, Wizards of the Coast made a podcast to showcase their new (then) version of Dungeons and Dragons - 4th edition.  They got some funny people - Gabe and Tycho from Penny Arcade, and Scott Kurtz from PvP - to play a round of D&D and show what it was capable of.  Over the years, that idea [...]

Gategully Episode 11

More engraving! More digging! More floors! More Necromancers!

…wait, what?

Playlist here!

61. Feng Shui 2 Part 1 - Peaches and Hot Sauce

61. Feng Shui 2 Part 1 - Peaches and Hot Sauce: Two years after busting up the Cobra run drug gang...

Feng Shui 2: Action Movie Roleplaying Game by Robin D. Laws

Feng Shui 2: Action Movie Roleplaying Game by Robin D. Laws: The classic RPG of Hong Kong-inspired...

Creature for Any Setting (5e) -Thelidu

The Thelidu are one of my favorite monsters from +Matt Finch's 0e Reloaded Monster Book for the Core Version of Swords & Wizardry. They make some pretty big appearances in Tomb of the Past Revealed and in Assault on the Southern Horn.

Since I'm currently converting Assault on the Southern Horn to 5e I had to update the Thelidu to 5e rules are well. In the spirit of the OGL and the Thelidu's original source of the 0e Reloaded Monster Book I present to you for all to use the 5e Thelidu!

+Matt Finch and to all those who worked [...]

Movie Trailer

Liam Neeson brings to life one of my favorite characters in fiction, Matt Scudder.  Based on Lawrence Block's successful series based in New York City, the book was fantastic, a gritty twist to the detective genre.  As with most movie adaptations, we will have to see how closely it sticks to the storyline of the book(s).  It looks pretty cool, and I'm willing to shell out of a few bucks to see this one when it comes out.

Here's the official movie trailer:

City at the Top of the World eBook available for pre-order on Amazon now.

It will be available to download to your e-reader by next Tuesday. I am now a video game developer.


All that Matters?

Scientists behind the $2 billion Alpha Magnetic Spectrometer experiment reported new data pointing toward the potential detection of dark matter particles on Thursday. The AMS experiment is bolted onto the exterior of the International Space Station, and has been collecting cosmic-ray data since 2011. Researchers led by MIT physicist Sam Ting are watching for telltale patterns in the shifting balance between electrons and positrons, their antimatter equivalent, at higher and higher energies.

Read on...

Cosplay (Supergirl)

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