From : Points of Light Date : May 17, 2012 GMT
Post Categories : live chat, 5th edition
Here are some tidbits from the chat that I enjoyed:
- Mearls: Hmmm... let's see. I've been DMing mostly, and
the rules have changed a lot over the past few days. Probably the
funniest thing was guest starring as a librarian in a playtest game
at DDXP. Also, I got to test the DR rules when the players had to
cut open a dead wererat's stomach to find a gem it had swallowed.
That was not how I expected to test those rules.
- The packet will have five pregen characters, Caves of Chaos
adventure, bestiary for the adventure, and rules for [...]

From : Bad DM's The Good, The Bad & The Gamer Date : May 17, 2012 GMT
Post Categories :
Yesterday, WotC held an open D&D Next Chat with Mike Mearles
and Jeremy Crawford where a few people got some of their questions
answered by the lead developers of D&D Next. You can
access the chat transcript here. If you encounter problems
getting Cover It Live to work for you, you can find the chat
transcript below, too.
10:51
Trevor: I've just opened the chat so people should be making
their way in now. Once we're about to start, I'll do another couple
announcements. 10:55
Trevor: Hah! You're all awesome with your questions, but we
haven't started quite yet. You can keep them coming in, just know
that we'll be starting this party in about five to ten minutes.
11:00
Trevor: For a few of you asking about a transcript - yes, the
contents of this chat will be available on the site after we're
done. 11:01

From : Elthos RPG Blog Date : May 17, 2012 GMT
Post Categories : Play Test Story, RPG World Weaving, Elthos RPG
Voices in the Dark The Adventurers could barely see by the light of
Star of Justice's mystical 'Aura of Retribution'. There was a dark
narrow corridor on their left while ahead of them the metal tracks
lead to a soft gold light that came from a rectangular opening
along the side of the corridor. "No! I need an A5312!" a gravely
cantankerous voice could be heard echoing from where the

From : Points of Light Date : May 17, 2012 GMT
Post Categories : blog, backgrounds, 5th edition, skills, traits
"Characters get four things--skills or traits."
This model kind of reminds me of a combination of 4th Edition
Dungeons & Dragons and Exalted, in
that skills grant a flat bonus to a variety of related things,
but you can opt to nab other things if you want. A workshop was
specifically mentioned, but I could also see something like
influence, followers, a familiar, and more. Not sure about
languages. They would have to be pretty darned useful, or other
things less so, to make them a compelling choice. This--along
with wizards getting at-will spells without having to burn a feat,
themes granting [...]

From : Reality Refracted Date : May 17, 2012 GMT
Post Categories : Campaign Design, GM
A friend of mine's L5R game just ended recently, and with the
friend only going to be in the area for a few more months we've
decided to pass the GMing mantle from him to me and switch games
up. This works out just fine for me, because now I get to run
another game and I can try out a new system. Now, my
intention is to set this game in the Marvel universe, being as the
system we'll be using is the new Marvel Heroic RPG. Today I want to
talk about some of the things I've been [...]

From : cheeseshop Date : May 17, 2012 GMT
Post Categories : Adventure Seed, Adventures, Character, Characters, GM, GURPS, Inkworld, PC, Roleplaying, RPG's, Rules
There is a planet whose source of mana is Ink. There are two
mediums used for the Ink. They are Parchment and Tattoos. The
spells are written in Runes on the parchment or tattooed on the
mage. The use of magic in this realm is very difficult to come by.
Even though anyone has the opportunity to become a "magic user" the
application of Ink is "taught" to those of worth. The Ink Masters
decide who benefit from their craft. If one is fortunate enough to
understand the use of Ink, then they decide who is taught its
secrets. There [...]

From : Neuroglyph Games Date : May 17, 2012 GMT
Post Categories : RPG News & Reviews, adventure, EN World, monster, Open Design, Pathfinder, review
Well met, gentle Readers! I hope this week finds you all in good
spirits, and enjoying many wonderful gaming pursuits! Most likely,
I'd imagine many fantasy gamers are giving the new Diablo III a
try, since it just came out yesterday. I'm a huge fan of the game
series myself, and just downloaded the client today -- and after I
get this blog posted, I plan to storm the gates of Hell!
I had been trying out The Secret World beta a bit, but I'm not sure
if I like it or not yet. What I like in the [...]

From : Zenopus Archives Date : May 17, 2012 GMT
Post Categories :
I noticed recently that the "Follow" link/button no longer appears
at the top left of my Blogger page when I visit a new blog. This
isn't a glitch - Google recently removed this option, as discussed
here.
This was how I normally started following new blogs, so it wasn't
immediately apparent that I could still follow a blog. Poking
around, I found there are still two ways to follow a blog, neither
of which is as easy as the old way.
1. Go to your Blogger Dashboard, where there's a button right below
"Reading List" that says "Add". Once clicked, [...]

From : The Savage AfterWorld Date : May 17, 2012 GMT
Post Categories : Events, Mutant Future, Gen Con
Hey Gang,
I'll be running three Mutant Future games at Gen Con this
year (the only Mutant Future games, it appears). If you'll
be in Indy and would like to traipse through the wastelands with
yours truly, here are the events I'll be running:
RPG1230160 - Thundarr the Barbarian: Across the Dimensional
Divide
Mutant Future - 6 players - 4 hours
Thursday, August 16 at noon
Location: Marriott :: Indiana Ballroom C :: Table 1
Demon Dogs! A dimensional time-rip has appeared near
"Indeenapliss". It must be the work of an evil wizard, but who?
Join Thundarr, Ookla, and Princess [...]

From : Arcane Shield Date : May 17, 2012 GMT
Post Categories : DND 4e, Homebrew, May of the Dead, 4e, 4th Edition, dnd, dnd4e, dragons, dungeons, dungeons and dragons, homebrew, mage, Necromancer, undead, wizard, zombies
Used with permission from Dezilon @
http://dezilon.deviantart.com/
My powers grow daily. Soon I shall unlock the secrets of the
soul itself! The ancient tomes I have been studying teach me of the
powers of flesh and bone. The dead provide ample resources for
those with the strength of will to use the forbidden magic. None
can stand before the very forces of the grave!
This article is a doozy. Learn to summon banshees, flesh golems,
shadowy steeds, and clouds of noxious fumes that raise the dead to
fight on your behalf.
CLICK HERE TO DOWNLOAD PDF
Special thanks to Dezilon for giving permission to [...]

From : Hitting Dirtside Date : May 17, 2012 GMT
Post Categories : A to Z, Video Games, Space, Star Frontiers, Art, Pimping, Inspiration, Entertainment, Aliens, Science Fiction, Movies, DnD, RPG
For those keeping track, I ended off with the Elder Scrolls
in this challenge. I've been absent for quite some time. Between
just not being around and a curiously dodgy internet connection,
there's been little time for the web, or Blogger for that matter.
Now, instead of spamming everyone's blog watch I'll condense the
rest of my list into one post, that you may at least know where I
was going to go.
Frank Herbert - the mastermind behind Dune and
various other works of science fiction. Besides my long-standing
love for Dune, his Destination: Void (The Jesus
Incident [...]

From : Just Add Heroes Date : May 17, 2012 GMT
Post Categories : News, Stark City Press, New Releases, Golden Age Throwbacks, Public Domain Supers
I'm pleased to report that Dan Houser and I have released the first
installment of Golden Age Thrilling Action from Stark
City Press this week at RPGNow!
Written by Line Artist for ICONS Dan Houser and myself
(Joe Bardales), this is a Golden Age character pack with a
pair of characters from the classic public domain pulp comics of
the 40s, and a sample battleground. Dan also does all the amazing
artwork.
This supplement is to be used to either run a quick battle scene
for one-on-one play, or to have a few more [...]

From : Gamish Designer: Adventures in Game Design Date : May 17, 2012 GMT
Post Categories : review, Game Chef
Our Last Best Hope (+ death cards) by Mark Truman / Magpie Games
The Good: It's a good use of the theme, you've got that whole
Armageddon, it's the end of the world thing and you have to fix it.
The Death Cards are great though, here's you're one moment to beat
the odds but you have to fulfill your destiny later. The Bad: It
doesn't say how many tokens you start out with. Even if it's

From : Nogrod.net Date : May 17, 2012 GMT
Post Categories : Conventions, RPG History
I have just won the auction for the charity seat at the North
Texas Role-Playing Games Convention (NTRPG Con, see here). I am so
excited. If someone had told my younger self that someday I would
be playing in a game with some of the big names of the early days
of Dungeons and Dragons (and Call of Cthulhu as well) I would have
immediately replied “how much?”.
Well it turns out the answer in my case was $152.50. For that
amount I get to play in a game of AD&D with the following
people: Tim Kask, Frank Mentzer, Jim [...]
From : Dreams of Mythic Fantasy Date : May 17, 2012 GMT
Post Categories : Maps, Valley of the Azure Ziggurat
Studying for my State Agent License exam. Hope to be back to
regular posting, soon. Got a game, Friday night. Woo-hoo!
Made a map.
From : Tenkar's Tavern Date : May 17, 2012 GMT
Post Categories : grumpy dwarf, dnd 5e, mike mearls
This is a long chat to chew. I may have to break this
into two separate parts. Lets see how much actual meat there
is as I chew the fat ;)
10:51
Trevor: I've just opened the chat so people should be making their
way in now. Once we're about to start, I'll do another couple
announcements.
10:55
Trevor: Hah! You're all awesome with your questions, but we haven't
started quite yet. You can keep them coming in, just know that
we'll be starting this party in about five to ten minutes.
11:00
Trevor: For a few of you asking about a transcript - yes, the
contents of this chat will be available on the site after we're
done.
11:01
Mearls: [...]

From : Reality Blurs Date : May 17, 2012 GMT
Post Categories : The Razorwise Report, rambles
As a writer/publisher/designer guy, I feel obligated to keep up
with what’s going on in the wide world around me (at least,
insofar, as it impacts my sphere and that of my demographic). I
know. I know. It sounds so dispassionate and distant and absolutely
uncaring. Not so, I avow. The thing is, the clock has so many ticks
in each minute which, in turn, are swallowed up by hours and flow
into days.
We are in a world where we are inundated with some fantastic
stuff. These things assail us remorselessly. We, in turn, cannot
help but be [...]

From : Observations of the Fox Date : May 17, 2012 GMT
Post Categories : Ideas, Ho8W, Boardgames, Design
In Magic: the Gathering, most of the creatures traditionally have a
single trait defining their race (eg. Elf, Dwarf, Goblin, Merfolk,
etc.), some of the more recent sets have creatures bearing two
traits, one of which is the race while the other might be an
occupation (eg. Elf Farmer, Dwarf Miner, etc). But then there are
specific game effects that might target cards based on their name,
not just their traits. It's a simple system, and the forerunner for
a lot of similar card systems.
I'm actually fonder of the trait system in the Asian inspired card
game L5R. [...]
From : Maximum Rock & Roleplay Date : May 17, 2012 GMT
Post Categories : Art
Just for the heck of it I'm posting a sketch I did of one of my
"Super Citizens" members, Mach - Duck the avian speedster.
From : The Artifact RPG Date : May 17, 2012 GMT
Post Categories : News
Tourq Stevens invited me to put in a guest post over at Stuffer
Shack. I’m honored to oblige.
A Rising Tide Lifts All Boats
Check it out and leave a comment with your thoughts.
From : G*M*S Magazine Date : May 17, 2012 GMT
Post Categories : Authors, Pathfinder, Role Playing Games, Thilo Graf, anyway, game, items, magic, paizo, pathfinder, pdf, playing, press, raging, rite, role, roleplaying, rpg, sale, swan, V, what's
The fifth installment of Raging Swan Press's So what's for
sale..."-Series is 20 pages long, 1 page front cover, 2 pages
editorial, 1 page ToC/foreword, 1 page advertisement, 1 page SRD
and 1 page back cover, leaving 13 pages of content, so let's check
out what exactly we get here!
From : Rendered Nightmares Date : May 16, 2012 GMT
Post Categories : Gallery, disturbing, horror, manipulation, Photoshop, vanity
Rendered Nightmares is a website dedicated to the artwork of
Tymothi. A native new yorker, who uses various computer art
programs to create works of art, he hopes will inspire people to
see how dark the world around us truly is.
From : Land of Nod Date : May 16, 2012 GMT
Post Categories : blood and treasure, RPG Hub, Monsters, RPG, preview, Legacy DnD
I'm now working my through the monster chapter doing a first pass
on editing before it goes to Tanner for a more thorough look, and I
decided "Why not preview a few monsters on the blog". (i.e. I
needed a quick and easy post for the day because I'm busy as
spit).
I figure this can give folks an idea about the format (different
than in earlier previews - a format I liked but just became too
difficult to layout effectively and make the info easy for the TK
to access during play) and maybe preview a few of [...]

From : Rendered Nightmares Date : May 16, 2012 GMT
Post Categories : Religion, abraham, allah, beliefs, christ, church, faith, hope, love, moses
I was born into a catholic family,my uncle was a brother in the
franciscan order and he showed me what the power of real faith is.
Now 42 years later, I do not find myself believing in one faction.
I... Rendered Nightmares is a website dedicated to the artwork of
Tymothi. A native new yorker, who uses various computer art
programs to create works of art, he hopes will inspire people to
see how dark the world around us truly is.

From : Christian Lindke's Cinerati Date : May 16, 2012 GMT
Post Categories : Westerns, TSR, boot hill, Games, Gary Gygax, Gaming, Role Playing Games, roleplaying games, DnD
As a fan of Westerns, I've always wanted to play Boot Hill. I've
owned a copy of the Second Edition of the game -- the one that came
in the box and was published in 1979 -- for many years, but I have
never had the chance to sit down and actually play a session of the
game.
This isn't to say that the players I have gamed with over the years
haven't been up for Western themed gaming. I've played
sessions of Avalon Hill's Gunslinger (not an rpg) and sessions of
Deadlands. We've always had a [...]

From : The Zhodani Base Date : May 16, 2012 GMT
Post Categories : IMTU, Rules, Traveller, House Rules, Minimum Molecular Weight, Osmium, Terraforming
A problem with the random generation of worlds in Traveller is
that for small worlds (where size < 4) is that these worlds
might get an ordinary breathable atmosphere. This is a problem,
since the minimum molecular weight retained for a planet
shouldn’t allow that. EDG has explained minimum molecular
weight retained here, and here is a nice visual tool for checking
what gases will be retained depending on size, density and
temperature.
This problem leads to silly explanations. Like the one in both
the GURPS and Mongoose Sword Worlds modules where a planet (Enos)
is made of Osmium. Other explanations [...]

From : ROFL Initiative Date : May 16, 2012 GMT
Post Categories : women fighters, defense, reasonable armor
A member of my regular D&D group is about to defend her
master's thesis tomorrow. She posted a query to her Facebook today,
asking what she should wear to her defense. Naturally, upon seeing
the question, I popped over to that bastion for defensive clothing
ideas, Women Fighters in Reasonable Armor.
I have picked out a couple of options. Which do you like best? Keep
in mind, she is a bit of a crusader for education reform.
Alchemical Advocate for practical STEM education
A defender of the arts
She chose... wiselyA proponent of better school nutritionOr,
dire-weasels, because... [...]

From : Thistle Games Date : May 16, 2012 GMT
Post Categories : ARGs, Boardgames, Books, Pen and Paper RPG, RPGs, Tabletop RPGs, Games Design, gaming, zombies
Werewolves and vampires may grab most of the headlines, but
there’s no keeping those zombies down. For a long time they
were all about movies and videogames, but there’s no stopping
them now:
Alternate Reality Gaming: 2.8 Hours Later
Counter Boardgaming: All Things [...]

From : Skyland Games Date : May 16, 2012 GMT
Post Categories : Adventure, Board, Card, Comics, DCCRPG, News, Pathfinder, RPGs
The Asheville gaming community is buzzing with excitement about
the awesome day of gaming at GeekOut 2012! If you live anywhere
near the Asheville area, and you haven’t signed up for games
at the warhorn, what are you waiting for?! IT’S TOMORROW!
My gold-foil copy of DCCRPG showed up on my doorstep just in the
nick of time. I’ll be running Portal to the Stars for both
the 10AM slot, and the 6PM slot. I’ve got other adventures
too, so I could be persuaded to let you in to the Tower of Crowan
the Conjurer (RIP Pamela), or we could try [...]

From : Skyland Games Date : May 16, 2012 GMT
Post Categories : Adventure, DCCRPG, Monster, News, RPGs, Tips, #1pdc, Asheville, GeekOut, warhorn
I had the pleasure of GMing a zero-level DCCRPG session for most
of the Skyland Games regulars on last Wednesday, and it was some of
the most fun I’ve had playing RPGs, period. The picture
attached to this post probably appears to be a complete non
sequitur, but it will make sense in moment. I created my very own
zero-level adventure, The Tower of Crowan the Conjuror, since some
of the guys had already played Portal to the Stars. We’ll
probably release it in one form or another soon, but it’s
currently being revised and polished up a bit. Minor [...]

From : Skyland Games Date : May 16, 2012 GMT
Post Categories : Paizo, Pathfinder, Pirates, RPGs, Tips, pre-gens
Skyland Games is proud to present an ongoing weekly series for
Pathfinder Society play.As a group, we have been enamored with both
Pathfinder Society and the extensive character creation options in
Pathfinder.This is probably why we love games with unique character
creation systems such as Traveller, Teenage Mutant Ninja Turtles,
and Dungeon Crawl Classics.Having a well fleshed out character can
make the difference between fun and flop at any event, whether it
be gaming with your buddies or a table at an organized play
event.Sometimes we just do not have time to create a character with
the complexity that we [...]

From : The Rhetorical Gamer Date : May 16, 2012 GMT
Post Categories : Amber DRPG, Barbarians of Lemuria, D&D 4E, D6 System, Diceless play, Game Talk, conversational, Important to Me, player skill, questions, rpg, system mastery
This comes up a lot. Player skill vs. Character skill. I think
about this way too much sometimes and it seems like, at the end of
the day, it is the most important question for me when I sit down
to philosophize about gaming (which despite two and half years of
this blog is not [...]
From : HeroPress Date : May 16, 2012 GMT
Post Categories : real life, film, kom
This quarter-of-an-hour clip shows the final round of the jousting
from Sherwood Forest Faire - as featured on HeroPress
earlier in the week - for the big cash prize.
Again, we have YouTuber GnonplussedGnome to thank for the footage.
From : 2d6 Date : May 16, 2012 GMT
Post Categories : Uncategorized
Guess what? The full release of the 2d6 Roleplaying System is at
hand!
To download the PDF File of the Full Release Core Rules, click
this link.
Major changes from Delta:
- Stat costs now scale the way skill costs do, and you get more
points with which to buy them
- Armor grants rerolls on results of 2, 3, or 4 depending on the
type instead of 1, 2, or 3 times per day
- Magic is now based on Resolve (which is now the combination of
Toughness and Willpower, similar to Initiative)
- Cast and Resolve are no longer skills
- Cinematics cost 2XP and can no longer grant an [...]

From : Flames Rising Date : May 16, 2012 GMT
Post Categories : Articles, Features, vampire the masquerade
Children of the Revolution tells the stories of noteworthy or
notorious Kindred of the modern nights whose Embraces came intimes
of unrest, rebellion, or open revolution. The circumstances of
these revolutions might have been mortal or undead, martial or
cultural. These Kindred joined the ranks of the Damned under tides
of war or cultural upheaval, and their blood bears the mark of
change from one paradigm into another. Sometimes they are the
agents of change. For others, their revolution drags them in its
wake.
The world of the Kindred is always fraught with blood and
danger, and Embrace amid the fires [...]

From : DMG 42 Date : May 16, 2012 GMT
Post Categories : Lost Crown of Tesh-Naga, pbp
THIS IS SCENE #5 IN A PLAY-BY-POST D&D GAME
Many elements of it are unique and innovative, with several key
twists that will catch the players by surprise. The adventure is
deadly and devious, with victory going only to those clever enough
to take it. Though it may not be a traditional Fourthcore deathtrap
dungeon, I assure you, dear reader, that it holds many of the
ideals of Fourthcore close to its heart.
I will keep these posts easily collapsible, so that readers may
easily skip past them if they wish. Although, really, you'd be
missing out.
Read more

From : Greyhawk Grognard Date : May 16, 2012 GMT
Post Categories : Chroniques de la Lune Noire, World of Greyhawk, Sundered Empire, Cartography, RPG
At long last, another in my series of Darlene-style maps covering
western Oerik. This time, we cover the Tharquish Empire and the
remainder of the Tharquish Dominions. I envision the region as a
Greco-Roman type place (which is attested to in the Chroniques
de la Lune Noire, which shows a decidedly Classical Tharquatis
about to get taken out by a tidal wave; but that's okay, because
it's no more canonical than Tharizdun destroying Oerth in the Gord
the Rogue books), with lots of hilly terrain broken up by smallish
woodlands.
I also made a few changes to the Free [...]

From : Sea of Stars RPG Design Journal Date : May 16, 2012 GMT
Post Categories : News, Sale, Undead
Those fine folks at RPGNow/DriveThruRPG have the latest set of
discounts up, you can get any of the following items at 20% off
(until 14 June) with the secret code at the bottom of this
entry:
- Savage Worlds Fantasy Companion [Pinnacle Entertainment]
- Realms of Cthulhu [Reality Blurs]
- Karma Roleplaying System Core [Bards and Sages]
- FantasyCraft [Crafty Games]
- Fat Dragon's Dragonshire Deluxe [Fat Dragon Games]
- Paths of Power (Pathfinder System) [4 Winds Fantasy]
- Spycraft: Real AmericanH.E.R.O.es[Crafty Games]
- Fellowship of the White Star Campaign Book [Thenodrin
Presents]
- Ninja Burger RPG (2nd Edition) [aetherial FORGE]
- Heavy Gear Blitz! Locked & Loaded [Dream Pod 9]
- Hero's Handbook: Dragonborn [Goodman Games]
- Splicers RPG [Palladium Books]
- Noir Knights (Savage [...]

From : Between Are the Doors Date : May 16, 2012 GMT
Post Categories : Uncategorized, between
The Vistani come from Ravenloft. If you are ripping of Dracula
or Eastern Europe for Gothic horror, you need gypsies. Ah, the
Tarokka deck; did you know this year it is 20 years old? I have a
deck, and looking at the back of the cards I saw that 1992, and
just blinked.
Anyway, a “tradition” is different from a grimore
and an overlay template; it is a pool of talents that have
restrictions on who can take them that, together, represent a body
of lore among an oppressed and marginalized people. (It is no more
complicated than that.)
One of my [...]

From : Between Are the Doors Date : May 16, 2012 GMT
Post Categories : Uncategorized, between, template
Before my reflections get totally out of hand, here’s
something delightful for you.
The Purifier
I have very conflicted feelings about this template. See, the
whole Warhammer Empire concept (my inspiration in this case) is
designed to justify a Neo-Nazi worldview. Knowledge,
open-mindedness, and embracing of diversity are cardinal sins that
will bring the end of the world as you know it. So basically, what
I believe in personally is antithetical to the concept of the witch
hunter (and a setting specifically designed so that everybody has
ample reason to fight everyone else.)
In my D&D setting, characters made treaties with goblin
tribes, [...]

From : Geek Native Date : May 16, 2012 GMT
Post Categories : Tabletop RPGs, anime, kickstarter, soda pop, Tentacle Bento
Tentacle Bento raised more than $30,000 in half the time set
aside for a $13,000 request total. The project was set up by Soda
Pop, the copany behind Super Dungeon Explore and Relic Knights.
The concern? Kickstarter hasn’t said publicly but the
implication is the funding site wasn’t happy with a game
based around hentai tentacle action. Soda Pop haven’t
addressed the issue head on either but in a Facebook post they
say;
“To all our friends and new supporters from Kickstarter,
and those who wanted to Tentacle Bento come to fruition, we are
working on a solution to get us back [...]

From : The RPG Athenaeum Date : May 16, 2012 GMT
Post Categories : Adventure Design, RPG Hub, 1e, 4e, Encounter Design, Wandering Monsters
Random monster encounters played an important role in character
advancement in early editions of D&D and in many video RPGs, as
this assortment of random monsters for Nintendo’s Dragon
Warrior game illustrates. Image copyright strategywiki.org.
While perusing some old .pdfs of legacy editionDungeons &
Dragonsmodules, I was struck by how common random monster encounter
tables were in the old adventures, and was reminded of the
prominence ofrandom encounters in the rules themselves. The first
edition (1e)Dungeon Master’s Guidehad an entire appendix
devoted to such encounters, and the 1e Monster Manual II included
an index that groupedcreatures from three monster volumes by
[...]

From : Tenkar's Tavern Date : May 16, 2012 GMT
Post Categories :
I suspect that my players will wrap up the current adventure this
Saturday. They've already accomplished much of the current scenario
and have indicated a desire to move up the game's start time - as 4
hrs of gaming was a hard place to stop last week. The next session
will last as long as it needs to last I suspect.
So, afterwards, it will be time to lift the curtain, so to speak,
and allow my players to explore more than just the initial
surroundings of their starting town.
Initially, my plan was to use Christian's HEX 000 Series as is, but
I think it will serve my purposes better to break the hexes up and
use them where I [...]

From : RPG Hacker Date : May 16, 2012 GMT
Post Categories : GM Tips
I usually like a bit of backstory for my own player characters.
Player backstories can provide powerful game ideas; I partucularly
like the idea in Mouseguard of having 'enemies' so that in the
players' turn (the sandbox portion of a Mouseguard game) you have
something to springboard off of. Backstories have some problems
though:
- As a GM though, I don't usually have time to read the long (2
pages or more) backstories some people write.
- Not all players like to write long backstories.
- Some players can't devote time outside of the game to create
backstories.
- Without backstories, background information like 'how did we
meet' [...]
From : ...and the sky full of dust Date : May 16, 2012 GMT
Post Categories : ACKS, Blog, RPG, blog, city of bones, rpg
Over at The City of Bones, the tour of the city continues with
the Merchants Quarter.
From : The Paladin in the Bag Date : May 16, 2012 GMT
Post Categories :
In a rapid turn of events, but not completely out of my control,
our Friday night Skype game was changed from AD&D to Burning
Wheel. Yes, I know. It was not supposed to be but I came to
the conclusion our group, as a whole, is more into games where they
have a larger degree of narrative control and where story trumps
random events.
This was barely noticeable in our first sessions, but as time
went by, I become more and more aware that they enjoyed the game
while they were at the Keep on the Borderlands than when they
were fighting [...]

From : The RPG Athenaeum Date : May 16, 2012 GMT
Post Categories : Adventure Design, RPG Hub, 1e, 4e, Encounter Design, Wandering Monsters
Random monster encounters played an important role in character
advancement in early editions of D&D and in many video RPGs, as
this assortment of random monsters for Nintendo’s Dragon
Warrior game illustrates. Image copyright strategywiki.org.
While perusing some old .pdfs of legacy editionDungeons &
Dragonsmodules, I was struck by how common random monster encounter
tables were in the old adventures, and was reminded of the
prominence ofrandom encounters in the rules themselves. The first
edition (1e)Dungeon Master’s Guidehad an entire appendix
devoted to such encounters, and the 1e Monster Manual II included
an index that groupedcreatures from three monster volumes by
[...]

From : HeroPress Date : May 16, 2012 GMT
Post Categories : trailer, x-men, Spider-Man, film, cool website
I have to say I'm far more jazzed about The Amazing
Spider-Man than The Dark Knight Rises, but then I don't
really hide my passion for the Marvel Comics Universe.
Now just to get Peter Parker into a film with The Avengers
(and Ghost Rider, Blade, The X-Men etc) and my
head would truly explode!

From : Flames Rising Date : May 16, 2012 GMT
Post Categories : Blogs, events
On Saturday, we headed to the Wisconsin Bat Festival where we
not only learned about bats, why they are endangered, and why
that’s bad for the environment — but we got to see a
few live and in person as well. Here are some pictures of bats from
the festival!
The Bat Festival featured live bat programs with bats from
around the world, including Wisconsin's backyard bats. Wisconsin
Department of Natural Resources experts were on-hand with
information about bat habitats, predators and white-nose
syndrome.
Several authors were also at the event, including Brian Lies,
author of the children’s books Bats at the [...]

From : Troll in the Corner Date : May 16, 2012 GMT
Post Categories : Board and Card Games, collection, showoff
I’ve been asked a few times by various people quite
recently what I’m playing, what I have and what I wish I had.
So, I took some not-to-terrible photos of my collection using my
phone’s camera. Here’s most of what I have (a few games
are on loan). As for what I want? Well, everything else of course!
I’ve written up a very, very, very brief review/brain-dump on
each game pictured that isn’t a kid game or Toys R Us
game.
Click any picture to make it vastly larger.
Top Shelf
Talisman is the original Black Isle version, of which that one
is [...]